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A jam submission

Potion PanicView game page

See if you can keep calm while handling orders, brewing potions, earning money and buying upgrades in Potion Panic!
Submitted by Dream Jam Games, TroldeAnsigt, duendue, LaDane, Mathias V — 1 day, 18 hours before the deadline
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Potion Panic's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.4794.479
Gameplay#34.1784.178
Audio#34.0684.068
Overall#63.8963.896
Innovation#363.4253.425
Theme#503.3293.329

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 40 to 21 of 55 · Next page · Previous page · First page · Last page
Submitted(+1)

The controls are so wonky I cannot move the character well.

The graphics look so good it does not look like a jam game compared to the others....
Like the audio music a lot.

If the control can be more of a WASD I can prob control more. 

Also a Restart button might make me rage less a bit TBH,

Developer

Thanks a ton for playing and commenting, it means a lot! We spend a lot of time trying to hit the right balance of removing control from the player, but then giving them alternative ways to play the game. As there is still room for improvement we will take your feedback into consideration if we are to continue working on the game.

Thanks again for playing, I hope you've had a great jam! :-)

Submitted(+1)

Great game! As a bit of feedback, the player could've been a bit faster, that would allow for more dynamic gameplay, but game balance is something impossible to sort out in a jam. The graphics and soundtrack are on point!

Developer

Thanks for the kind words! It's great feedback that we definitely will take into consideration if we are going to iterate on the concept :-D

I hope you've had a great jam!

Submitted(+1)

Pretty cool game!

Developer(+1)

Thanks for playing and commenting! We also really enjoyed playing your game :-D

Submitted(+1)

Wow this is a great game. I wanted to play more.  

Developer(+1)

Haha thanks a bunch, it means a lot :D Thanks for playing and we hope you've had a great jam!

Submitted(+1)

Very fun game, the frantic nature of the game falls well into the themes of the jam, it is also fun to see a kin potion alchemy game and watch what other design choices we could have taken with our game, particularly the upgrade mechanics. Wouldn't be surprised if this game gets first place :)

Developer(+1)

Thanks so much! I got so baffled when playing your game and it basically following exactly the same gameplay beats and core concepts as ours, its great fun :-D Thanks for taking time commenting and playing our game, it really means a lot :-)

Submitted(+1)

I absolutely love this overcooked vibe, the chaos, dynamics and overall hilarious setup.

Really feels like a complete game. I wanna see more content after jam.

Developer

Thanks a ton, that means a lot! We are so happy with all the feedback, it really motivates us to keep going and iterating on the core concept. Thanks for playing :-)

Submitted(+1)

looks like a complete game , the thing that i dont like is the obstacles a bit annoying

Developer

I see what you mean, the furniture can be a lot, especially when they get thrown around like crazy. In a previous version we had the player character be knocked back every time they touched an obstacle, which made the game super clumsy. We still have a way to go before we properly nail the game feel, but it's a step on the way.

Thank you for playing and commenting :-)

Submitted(+1)

Pretty much the best game I have played in this jam. Well designed and Polished. Amazing!!

Developer

That is so kind of you to say, thank you so much! Really means a lot, and helps us get motivated to look into further development :-)

Submitted(+1)

This is pretty insane for a gamejam submission. It feels very polished and well thought-out! I would love to play this in cooperative mode as well haha Sadly I am on Macbook so I did experience some graphical issues :( 

Developer

We really have to prioritize fixing the mac version! We fought with tooth and nail the last days in order to do everything we could to improve the performance for the mac users. It means a lot that you like the game, even though the general experience might have been suboptimal. A cooperative mode would be wild!

Anyway, it's nice to read about the game perspective from a mac user, as I was afraid the performance would be too bad for the game to even be playable. Thanks a ton for playing and commenting :-)

Submitted(+1)

I had an absolute blast playing this game! The mechanics were incredibly fun, and I enjoyed every minute of it. Well done for creating such an enjoyable gaming experience."

Developer(+1)

That's awesome, we are so glad to hear that :-D Thanks a bunch for commenting and playing our game, it really inspires us to going forward!

Submitted(+1)

Very impressive for a jam game, all the art, animations, sound design and UI feel very polished and professional. I like how the constant main character movement and music create sense of urgency, which really sets the tone for the game.

Developer

Thank you for playing and commenting! We really wanted to give the game a tone of goofy and light fun, that easily could be contained in a short gameplay loop for the jam, so it's great to read about your experiences playing. It means a lot, thank you so much <3

Submitted (1 edit) (+1)

What a pleasing artistic direction for this game! The gameplay reminds me a lot of Overcooked, and I like the tycoon mechanic and the physics of this game.

 The game gets a lot more interesting when you get a second cauldron, but it makes you wait around when you only have one.  Maybe think of a nice game mechanic to add a layer to the gameplay while waiting? (Clients could be rummaging through the shop and making a mess and you have to stop them, could be a nice gameplay mechanic).

Congrats on submitting to the jam!

Developer(+1)

I agree, we realized early on that we had created a "hole" in the gameplay loop, each time the player had to wait around for a potion. We had hoped that for most circumstances, the fact that you could push around furniture and throw around ingredients would be engaging enough, but those are all surrounding features, and not really adding anything to the main gameplay loop. Having the clients rummage around is a great suggestion that we definitely will look in to, if we are to develop the game any further! :-)

Thanks a ton for commenting and playing our game. We hope you've had a great game jam :-D

Submitted(+1)

I really enjoyed playing this. It is very polished and does bring panic when playing. The leveling-up system is great.

Developer

Thanks a ton, it means a lot. We are really happy you liked our game. Thanks for playing! :-)

Submitted(+2)

Really polished game! Awesome job.

Developer

Thanks a bunch, it means a lot to read that you've had a good experience.
I hope you've had a great jam! Thanks for playing :-)

Submitted (1 edit) (+2)

Wow, what an impressive game! Very polished and fun. The "panic" in the title really fits the gameplay, espacially when I messed up with recipes and ingredients x')

Definitively one of my favorite games in this jam, congrats to the whole team!

Developer

Hahaha thanks friend! Naming a game is always hard, we had a bunch of different names considered, like "Brew Brawl", "Apothecary Apprentice" and "Potion Party". For the longest time the itch draft page was just called "The Wacky Wizard Shop" until we decided to find a proper name :D

Thank you for playing, we are happy you liked our game <3

Submitted(+1)

Cute and funny game. It gets annoying in later games because many customers will block your way and even throwing tables and chairs. Rude. Hahaha! I love the music vibes with the shop owner running in panic.

Developer

Hahaha thank you so much! The late game balance was a progression challenge we spend a lot time trying to get right. As a large part of the game is relying on the chaotic nature of physics it's very difficult to avoid that those annoying moments can happen. Hopefully it didn't ruin your experience completely :-)

Thank you for playing, it really means a lot! <3

Submitted(+2)

Very polished game! I like how the apprentice defaulted to circling around without the cursor moving, presenting the unsettling mind. Solid gameplay and atmosphere!

Developer(+1)

Hahaha it is super awesome that you acknowledge that small character element! It is what you could call a happy little accident. In the early prototypes of the game, the apprentice would stand still when reaching the mouse pointer, but it really didn't have the right feeling of urgency and chaos, so instead we gave them a continuous force so the player could never stop moving!

Thanks for the kind words and playing our game, it means a lot <3

Submitted(+2)

What a wonderful beautiful delightful masterful game! It's amazing!!

Developer(+1)

Many many thanks for such a nice comment! It is super motivating to read, and is one of my favourite parts of participating in game jams!

I hope you have had a good jam as well! I really enjoyed playing Time Mayhem, it had some super great polished elements!

Submitted(+2)

10 out of 10 I was able to trap guests

Developer

Hahaha thank you so much! We have seen many different ways to play the game, and guest trapping is undoubtedly a viable strategy ...Until they start punching the furniture!

Thanks for playing! :-)

Submitted(+2)

Very well polished! Very much get an overcooked vibe from it.

Developer

Thanks! We are really happy that the Overcooked tone is shinning through so well. We are happy you like the game :-)

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