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FinFET channel

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A member registered Jul 15, 2021 · View creator page →

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I have added it here =)

Yes, I am aware of that 😅

maybe you could add more pirates and asteroids on the way to keep the player entertained. Also, a speed limit could help with the overshooting problem

Yeah, the cursor is hidden because it is not used to aim directly, maybe i should add an aiming preview

Cute game, a bit hard to understand what to do, beaten it in 55s anyways

Could not get it to run on Linux, what is Teleps?

Game looks and sounds great, its bit hard to understand what you can and should do, also there doesn't seem to be an end game, whats the benefit of shrinking? What is the energy used for?  should we supply an increasing demand of a city or something? A level system or waves of enemies and highscores would be nice

Cute little game, trying to get it to run here was more of challenge than the game itself, had to download the source files from gitlab, If you are interested, I could try to help making it into a web game with pygbag after the jam

Fun little game! Music is great!

Se você quiser posso te ajudar a converter para versão web, mas acho que isso precisaria ser depois do jam...

Abraços!

Interesting project, i'm also interested in trying to use zengl with pygbag

it looks promising, but gameplay has some room for improvement

I tried playing it a few times but found it a bit difficult. Things are really far away, so I try to go faster but then i arrive there and pass by with no chance to decelerate. Would need a kind of warning like estimated time to arrival or distance to target.

If things were closer this would not be an issue, there is too much empty space *ba dum tss*, you get bored and go faster, then you loose control and overshoot

Thanks! Did you finish all 6 levels? I was thinking that I should tune tune it a bit after the jam, after level 4 I get overwhelmed by all the worms that appear simultaneously 🙈

Nice game with nice effects, but the puzzles aren't very challenging, you just have to explore a bit to move forward

Sorry, missed that one, fixed =)

Pretty cool concept! I think the first levels could be a bit easier so the player gets used to the different ways the time jump can be used

Cool game, very impressive with a big world to explore and lots of interesting npcs!

Pretty cool game!

Looks pretty good! the radar implementations is a bit confusing, hard to say which direction should I go, also, the terrain doesn't help much as everywhere looks almost the same, feels like walking in circles

Could you try this version to see if the audio is ok? https://finfetchannel.itch.io/test

Thanks a lot!

Pois é, outras pessoas comentaram do audio ruim, você pode testar aqui pra ver se melhoro? Muito obrigado! https://finfetchannel.itch.io/test

Fun and simple game!

Beautiful game!

Cool game, had some problems with the controls, sometimes it didn't wanted to lift off, then suddenly soars into the sky, may some kind of indicator for when to press space and for how long would help

Pretty cool game, wish the restart level button was more accessible . Overall the levels were well designed and challenging!

Lol, what a mess! Funny story!

Yeah, should have limited it more, it gets quite cpu intensive

Thanks!

Thanks!

lol, thanks!

Thanks! sometimes enemies get stuck behind something but appear to be on front, but bullets collide with wall edges and plants first

lol, gun go brrr

Thanks

(1 edit)

Thanks and nice score! Maybe the controls should scale with the speed,  will work on it.

Really well made game, challenging and fun!

Thanks, glad you liked it!

Checkpoints would be very helpful, couldn't get to the end due to the frustration of starting over every time, cool game though, nice visuals and sound!

Thanks! For sure, I will add more!

The difficulty increases with the score, with higher speeds and more cars and bombs on the road, it becomes really difficult after 20 thousand points

Thanks!

(2 edits)

Thanks! the objects have a z distance into the screen that controls its scale and position, as the distance decreases, it becomes bigger and moves down the screen, and also maintains a lateral distance to the center proportional to the scale

The audio bugs are probably because of some out of sync problems on web, specially when it is all going too fast

Quite a fun and complex game, has a lot of potential!