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A member registered Jul 15, 2021 · View creator page →

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Nice games with lots of levels, had to stop at the crystal maze, wish that my progress was saved =/

pretty fun to play and the music and effects play nicely with the shadow

Cheers

Game looks cool, but the mechanics are a bit weird, specially for extracting crystals.

After some tries i got to the second level, but the space bar thing just jumps around randomly and does not fill the red bar.

Cheers

It's a fun little game, but it's really easy to die. Even when freezing time, is hard to avoid all the enemies and bullets flying around

Cheers

The game looks really cool but i couldn't get very far, the wall climbing is a bit hard to understand, or maybe i'm just bad at timing... 

(1 edit)

had to comment out some stuff on main.py to get it running:

  •             #self.program["time"].value = self.t
  •             #self.program["screenZoom"].value = self.screen_zoom
  •             #self.program["cam_offset"].value = self.player.hitbox.center - self.offset

Nice as the first one, and just like it, i couldn't get very far... 

I think i have to try downloading it, feels a bit laggy on the web version for me.

Cheers!

Fun game, a bit hard to predict what the ice cube will do, feels a bit like pinball. Gave up after 10 levels or so, maybe i will try again later.

Cheers!

i used the pygbag library, performance on web is usually 2 to 3 times lower than on desktop, depends on what you are doing

Game looks really nice, had some trouble getting it running but solved by editing some shaders.

gameplay is interesting but i found it a bit frustrating, the player freezes before you can get used to the mechanics

Cheers!

cool platformer, the controls feel a bit floaty and the salt does not go far enough, but its fun, until you die and go back to the start 😅

beatiful game, cool story, but gameplay a bit short

Cute game, got only to about 50m, after a while the penguin moves too fast, specially up and down, so its really hard to avoid stuff

Simple game, took me some tries to win. Sometimes i lost at the and and right after it turned into a win and froze the game...

Cheers!

Nice game, but i think there are some things that could be different:

  • the square is too slow, it feels like it takes more time to go from left to right than the bar to come from the top to the bottom, so you are forced to cycle colors even if the color is on the other side of the bar
  • would be nice to see what is the next or some of the next colors on the cycle, like on tetris that shows the next piece
  • some colors are very similar, I'm not colorblind, but i went more than once to the wrong color

Cheers!

(2 edits)

i think i figured it out, the player starts with little heat and freezes rather quickly if it touches water or goes too slow

Hi, i tried the github version, had to add  #version 330 on some shaders to make it work. Im a bit confused with the gameplay, anywhere i go the player freezes after a few seconds, how can i manage the temperature?

Thanks. Its just pygame with some helper classes and functions generated and adapted from chatgpt. The game actually works well on mobile, directly here from itch. I also made a installable PWA version on github, will add the link to the description.

Nice, thanks!

im just using the standard raylib font on pygbag i just use the command stated on the pipy page of  raylib

dont know if raylib has something equivalent, i will take a look

yes, the source is in the zip file

Hi Wardini, i activated the full screen option, for the mouse capture, it is triggered at level start, may i should add some kind o focus check. 
I took a look at your portal game, it looks great! Are you use pygame and zengl or something similar? 

There are Python bindings available for Raylib, is quite easy actually 

I have added it here =)

Yes, I am aware of that 😅

maybe you could add more pirates and asteroids on the way to keep the player entertained. Also, a speed limit could help with the overshooting problem

Yeah, the cursor is hidden because it is not used to aim directly, maybe i should add an aiming preview

Cute game, a bit hard to understand what to do, beaten it in 55s anyways

Could not get it to run on Linux, what is Teleps?

Game looks and sounds great, its bit hard to understand what you can and should do, also there doesn't seem to be an end game, whats the benefit of shrinking? What is the energy used for?  should we supply an increasing demand of a city or something? A level system or waves of enemies and highscores would be nice

Cute little game, trying to get it to run here was more of challenge than the game itself, had to download the source files from gitlab, If you are interested, I could try to help making it into a web game with pygbag after the jam

Fun little game! Music is great!

Se você quiser posso te ajudar a converter para versão web, mas acho que isso precisaria ser depois do jam...

Abraços!

Interesting project, i'm also interested in trying to use zengl with pygbag

it looks promising, but gameplay has some room for improvement

I tried playing it a few times but found it a bit difficult. Things are really far away, so I try to go faster but then i arrive there and pass by with no chance to decelerate. Would need a kind of warning like estimated time to arrival or distance to target.

If things were closer this would not be an issue, there is too much empty space *ba dum tss*, you get bored and go faster, then you loose control and overshoot

Thanks! Did you finish all 6 levels? I was thinking that I should tune tune it a bit after the jam, after level 4 I get overwhelmed by all the worms that appear simultaneously 🙈

Nice game with nice effects, but the puzzles aren't very challenging, you just have to explore a bit to move forward

Sorry, missed that one, fixed =)

Pretty cool concept! I think the first levels could be a bit easier so the player gets used to the different ways the time jump can be used

Cool game, very impressive with a big world to explore and lots of interesting npcs!

Pretty cool game!

Looks pretty good! the radar implementations is a bit confusing, hard to say which direction should I go, also, the terrain doesn't help much as everywhere looks almost the same, feels like walking in circles