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Loop Hole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #18 | 2.366 | 2.800 |
Theme integrity | #19 | 2.874 | 3.400 |
Engagement | #20 | 2.197 | 2.600 |
Overall | #22 | 2.096 | 2.480 |
Artistry | #23 | 1.521 | 1.800 |
Polish | #24 | 1.521 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you have fun throughout the creation process?
No
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Comments
Cute little game, trying to get it to run here was more of challenge than the game itself, had to download the source files from gitlab, If you are interested, I could try to help making it into a web game with pygbag after the jam
I’ve actually tried packaging it for web at first, but got some error during that I could not fix, cuz I wasnt getting anything on debug page for pygbag and so, was not able to find anything on it. Thank you for playing it and for offering help!!! ✨🐝✨
Although, I think I might go to libgdx for next thing(wanna make bullethell engine)🫠
I really appreciate the fact, that you tried putting it into some lore (it changes nothing, but still I like it :D). Generally I like the idea of being pulled by the black hole, well I don't really see the point of putting WASD controls in the game (until I read the game page, I didn't know that you can go with WASD and just teleport around all the time), teleporting is just too op. Graphics... I think it is not your strongest ability (no offense ofc). And that sound from hell when teleporting just destroyed my ears (maybe that's the reason to use WASD).
Oh and I forgot, the text goes out of the screen.
yeah, Im not that great with pixel art, acrylic is my best(although I arguably still suck at it). Tbh, looking at all other submissions Im not satisfied with my own and I was thinking on making teleport instead switching places with a rock instead of crushing them with ur own body. And like make it balance by cutting amount of consequent teleport before recharge that would be faster the closer u are to the black hole(that’s where WASD thing is from). But I havent got enough time to do it all, cuz of studies and me fighting pygame to make buttons work at least somehow(should’ve just give up on them tbh). Sounds are actually set quite low on the volume, like 0.2 at most as I remember, so not sure on that, tested on linux and mac, all seemed fine. It might be that I am on low volume usually, I dunno.
I think to redo this game in Godot or just in some statically typed language.
ok maybe I was just playing with too high volume, it is probably not your fault with the sound.
nah, it might be just sounds not that great, maybe they just turned out to be a bit too harsh sounding