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A member registered Jan 02, 2024 · View creator page →

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Honestly, it would be more interesting if it would be a puzzle game, player would not be able to rotate elements and just must find a path through the tiles as they are. Now the game is just little too easy.

When I open the game in my browser the mouse is invisible... ngl I was pretty frustrated from dying and not knowing why my spaceship shoots so weird.

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Exit button on the end screen doesn't work. I honestly think that enemies should do more because I really just went through the hole game without caring about them at all.

Nice game, but I would appreciate some score/goal, because now it seems useless to build engines. Also camera rotation feels weird, as the controls leave the same. I would recommend adding some UI as well (and not many buttons which do something).

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I am sorry to hear that but I don't really know what makes game runnable or not on mac os :( The only thing I can recommend to you right know is to use, if you have one installed, linux vm (it may work better than wine).

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Pressing "check perspective" just when you've loaded into the game throws me a list index out of range. Maybe I am just dumb or something idk (I am not a native speaker) but even though you tried explaining the game (which i appreciate), I have no clue what dispersion or vanishing point is, so I went up messing around with those blocks and trying get the lowest score by doing random moves. Well I can just go through the game by pressing next level without doing anything so the game requires more polish. Oh, and when I spam "next level" button it throws me another list index out of range error.

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Hah, pretty interesting. It kind of reminds me of that weird game called "Plug & Play" where you just walk around not really knowing what to do.

Hmm, interesting idea and quite engaging gameplay, but you can also put boxes into the thrash (umm from what I understood these are not defective parts). Would be nice if you put controls into the game and were consistant about them (you introduced down arrow button for some reason and not leave with space as it was in the first dialogue).

Could you explain your game a little? I've read the controls, github page and I still don't get what is a player supposed to do in here.

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Thank you for playing and for the feedback ofc :D.

Restarting would be a pretty good feature (as flying out of the asteroids is a part of the "hardness"). Music is something quite a few people have been suggesting me so I should consider doing that in the future.

It is pretty common situation I guess :D when I shared my game with my friends I also thought it would be too easy and they said it was quite hard

I mean, that when the play opens a game he usually expects that space button will make player jump, "a" and "d" buttons will make player go left and right and left click (on mouse) are going to make player's weapon shoot. It is not present in EVERY single game, but it is quite common. In your game player shoots with space which felt very weird for me. 

Also collisions are little buggy - if you jump at the right side of block and go right in the same time the player starts shaking.

What is the goal here? What is showing on the screen? It would be nice if you could explain the game a little bit more because now I am just messing around with those blocks going up and down.

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For me it doesn't work. The window pops up but just pitch black and then it crashes (like if there would be infinite loop going on somewhere).

Okey I got it: it is loading car colors for so long that it seems that it has crashed.

Edit: Well outside of the fact that it is loading for so long, the game itself is very good! I like the way it matches the theme :D BTW if these are really your assets, they look really good

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It would probably be better if you introduce new game elements slowly not just drop the player in the middle of the ocean and hope he will learn how to swim. Now it has quite a steep learning curve.

Okey I mean it is not SO hard to learn but just amount of buttons on my keyboard which do something and not really knowing where to go kinda overwhelmed me.

Nice game, idea, mechanics and soundtrack. But yeah it's quite hard.

There is no ending, you could do even very simple player reseting. The controls are very unintuitive, the game would not require me looking to it's page for controls if space would jump and mouse would shoot. The ones which you put into your game are unexpected for casual player.

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Yeah I think from the first level. You know, it might also be the fact, that many things combined - player moves fast, I try shooting with a gun I did not equipped and just messing around from side to side not being able to stop for a moment to look closer.


Edit: `shared.clock.tick(144)` makes player move faster than `shared.clock.tick(60)` so your game is probably framerate dependent :(

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ok maybe I was just playing with too high volume, it is probably not your fault with the sound.

Game crashes at the end (if you win or lose). Sometimes pressing escape works and sometimes not (idk why). Well as the comment above or below says (ImNottL), it seems that I can still beat the game by just sitting in the interior. Anyways, I really enjoyed repairing holes and I feel like if I would not be able to dodge all of the asteroids by sitting in the interior game would be much harder.

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I really appreciate the fact, that you tried putting it into some lore (it changes nothing, but still I like it :D). Generally I like the idea of being pulled by the black hole, well I don't  really see the point of putting WASD controls in the game (until I read the game page, I didn't know that you can go with WASD and just teleport around all the time), teleporting is just too op. Graphics... I think it is not your strongest ability (no offense ofc). And that sound from hell when teleporting just destroyed my ears (maybe that's the reason to use WASD).

Oh and I forgot, the text goes out of the screen.

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Nice game, but it is very chaotic. Player and enemies move so fast that I can barely see and read the signs. Is the game framerate dependent or was that wanted behaviour? Also, punching is very weird I can't really tell if it did any damage or not and you should include information how to pick pistol inside a game.

thank you

or source code only?

Very nice game

Really nice game!