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Alien Gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistry | #16 | 3.125 | 3.125 |
Engagement | #16 | 2.625 | 2.625 |
Polish | #17 | 2.375 | 2.375 |
Theme integrity | #18 | 2.875 | 2.875 |
Overall | #18 | 2.475 | 2.475 |
Innovation | #25 | 1.375 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you have fun throughout the creation process?
Yes
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Comments
Game is hard, art could use some work, the platformer mechanics are a bit janky(it autojumps)
Overall good effort, but could have used some more fundamentally better platformer feel
The game is very hard. You have veeery few oxygen, so you really need to rush to get some more. But as you rush, you don't have time to deal with enemies. And as you are rushing, your character is on the right of the screen, so you can barely anticipate any new enemy.
I am aware that the game is not very detailed, time was limited. The purpose of the game is that oxygen is limited, after all, the player is in space.
I think you replied to the wrong comment. IMO your arts are more than ok for a jam game
sorry and thank you
There is no ending, you could do even very simple player reseting. The controls are very unintuitive, the game would not require me looking to it's page for controls if space would jump and mouse would shoot. The ones which you put into your game are unexpected for casual player.
I mean, that when the play opens a game he usually expects that space button will make player jump, "a" and "d" buttons will make player go left and right and left click (on mouse) are going to make player's weapon shoot. It is not present in EVERY single game, but it is quite common. In your game player shoots with space which felt very weird for me.
Also collisions are little buggy - if you jump at the right side of block and go right in the same time the player starts shaking.