Very cool idea! Simple and fun gameplay! Nice game. I like it!
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Chrono Clash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Flash Revival | #4 | n/a | n/a |
Innovation | #53 | 3.207 | 3.207 |
Gameplay | #68 | 3.086 | 3.086 |
Theme | #88 | 2.759 | 2.759 |
Overall | #91 | 2.814 | 2.814 |
Graphics | #98 | 2.983 | 2.983 |
Audio | #139 | 2.034 | 2.034 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenge
Comments
Interesting idea in making RPS more complex. I did have a hard time figuring out how the artifacts worked, and also the lack of feedback when things happened didn't help, but overall the game is at a pretty good base.
Interesting combination of the flash game and Time theme. I liked it!
I had a blast playing this game! The time theme was used in such a creative and engaging way, and the way that rock-paper-scissors was adapted into the gameplay was really unique and fun. I loved the strategy involved in trying to predict what move the opponent would make based on their previous moves and the changing timeline. The graphics and sound design were also top-notch, and really added to the overall experience. Nice!
Rock paper scissors chain is a pretty unique concept.
But I feel this does not feel strategic at all and It looks very luck-based.
With a bit of BG music, it would look really cool.
Good use of the theme as Time limits and also progressively thru different age.
And the game cannot proceed when I defeated the opponent
Thank you very much for playing and feedback. Indeed, it is luck-based and this is not meant to be strategic at all. What players can only do is guess or put psychological pressure on options you can do in a turn such as getting the artifact, activating it, or anticipate a counterattack for a likely action. For this design to work, I need a push and pull mechanism. Thus, the Tug of War over artifact at the bottom of screen. But these do not work vs A.I., the plan is to make it multiplayer but I don't know how and it seems ambitious for the jam. For now, maybe I could set AI behavior on what hand symbols would be ideal to choose based on situation.
Really like the idea and the mechanics. I started playing like classic RPS but it's not just all that! I beat the blue guy at 4th age. I'm really good at RPS.
Good job!
If you have time to spend, try to improve it, it's really fun.
Nice game with lots more than just RPS elements.
only gripe is the timer you HAVE to wait out each round.
Thank you so much for playing. I appreciate the feedback. About waiting, no, you don't have to wait for the 10s timer to end. You can press "Lock In" (Enter) key after you have decided your 5 RPS hands and the clash will begin immediately. Sorry, for lack of explanation in the game. I will add tutorial to it someday.
I love the art and I like how fairly complex mechanics revolve around a simple concept of rock paper scissors :)
I love the art and I like how fairly complex mechanics revolve around a simple concept of rock paper scissors :)
That was an interesting idea had to read the instructions to get all the mechanics :)
Great job! It is really satisfying to pick out all your plays at once. I also think the mechanics are really cool. For me, something like this really needs a tutorial, so I hope you can add one someday! Keep it up!
Super super cool game! I had to play it a couple of times and read the page description once more to understand all the mechanics, but then it really made a difference for how well I was able to beat my opponent! :-D
I love the stick-man theme, it is super fitting for the flash revival category. I used to play tons and tons of stick-man themed flash games, so this really took me back haha
Well done creating this, I imagine you would've had to play test this a lot in order to figure out how to balance each power up in relation to your health and stuff like that.
Well done making this, I hope you've had a great game jam! :-D
Interesting idea, the stats add some depth to the RPS system. Nice graphics too, well done!
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