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My Turing Friend's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #13 | 3.882 | 3.882 |
| Graphics | #23 | 4.039 | 4.039 |
| Originality | #30 | 3.863 | 3.863 |
| Overall | #32 | 3.563 | 3.563 |
| Accessibility | #48 | 2.941 | 2.941 |
| Theme | #52 | 3.745 | 3.745 |
| Controls | #54 | 3.333 | 3.333 |
| Fun | #72 | 3.137 | 3.137 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
I've tried to use all wildcrads, you be the judge :)
Game Description
A robot named by "Turing" tries to make his home a better place.
How does your game tie into the theme?
The robot will need to collect resources to forge gears, charge gears with different shield types and assemble a tank to get to a secret vault :) Pretty straightforward, yeah ? :D
Source(s)
N/A
Discord Username(s)
CoderOK#0674
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Amazing looking and fun game. Suddenly controlling a tank was a cool twist! :)
Thank you!
Cool platformer mixed with tank action, the protagonist gave me some vibes from hollow knight. For the tank section I would make the player control the tank with the keyboard and control the shield with the mouse (or with a stick in case of a gamepad), so to make the player get the timing to avoid the weapons firing at the tank. Graphics are really nice and good use of the 4 color limitation, it gives a Game Boy Color feel to the game. Nicely done. :)
Thank you for the feedback.
As for the control, I've tried to make it as simple as possible. But you could be right, maybe it would be more fun for a player to actually control the tank`s movement.
Really interesting concept with some nice artwork. Music was surprisingly intense as well! Could have used a bit more guidance on what to do in the beginning, but I figured it out without too much hassle. Tank section could use a bit more balance as well, since you can't protect your back and there was a time or two it felt like there wasn't a way to block all the damage coming at me. Really interesting world you've made. Wouldn't mind exploring it more.
Thank you!
Yes, unfortunately I had not enough time to add a tutorial on how to charge gears. Will add it next week.
That was intentionally, so you will be forced to use all types of shield. Probably I should rethink that part ...
Lovely little game. The graphics are wonderful. All feels really good and well made. Only gripe I had was I couldn't protect the tank from the back when going through the tunnel.
Well done!
Thank you!
That was intentionally so you will be forced to use all types of shield. Probably I should rethink that part ...
Really pretty art with an interesting plot and a neat mechanic. Music's neat too.
Biggest complaint is me being unable to protect the back of the tank, kinda a wee bit of an annoyance but gotta deal with it, I suppose.
Thank you for the feedback!
Yeah, that was intentionally. So the player should be forced to have all types of shields.
Very cool game. I saw that also on the stream from Bake and played it now myself. Esp. the part with the tank where you have to block off the stuff was a nice idea and fun to play. Not sure if intended I liked that you cannot block everything there :D The music composer is really good. Nice choice there. The sounds fits very well. I also had no control or performance issues. Last but not least your graphics are awesome! Keep up the good work. Good Job!!!
Thank you for your feedback!
Yes, that last inch hit in the back of the tank is intended ;)
The graphics are stunning, liked how things worked so smoothly, wish I had the ability to do that in godot
Thank you for your feedback!
I plan to finish the game and release the source code. Maybe it would be helpful for semebody.
Love the IDEA ! Phenomenal! Beautiful art, sounds, gameplay ! I never expected to protect a tank, and the elements I chose at crafting are its level of endurance towards them ! Well done
Thank you!
your art style is so good!! this was very atmospheric and the soundtrack really complimented the environments. i really liked the puzzle of jumping on the buttons for different shields! nice work!
Thank you!
Phenomenal art and colour palette and the music was giving me chills! The shield buffing mechanic by jumping around was very original.
I hope the platformer mechanic of collecting things in the beginning could be fleshed out in the future as the current implementation is just a time sink that the player has to go through to get to the fun part of jumping on the buttons and driving on the tank.
Thank you for the feedback!
Yes, the collecting level should be much interesting and challenging.
Didn't have time to properly design that level but decided to leave that part so user will have at least some idea how the gear was forged.
I'll definitely work on the game to finish it properly.
very cool entry! jumping on the buttons chasing after the gear was a really fun mechanic. everything in the game felt well thought out and unique! the section where you drive the tank was very fun and stressful! it would be cool to see this idea expanded with more levels for the tank. it could be interesting to have levels that need more bullet resistence, etc. amazing job!
Thank you!
I would definitely expand the whole game (as initially planned) adding more levels for all 3 mechanics.
Very cool! I like the eerie athmosphere.
Thank you!