Definitely one of the better looking games i've seen so far - I get the kind of gameplay you were going for but I feel what this is lacking is player feedback. Enemies are also generally really unforgiving; wording is a bit unclear in how the mechanics are supposed to work. Hitboxes are also pretty unclear.
Play game
Incredible Mimic Story's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #22 | 4.053 | 4.053 |
Audio | #36 | 3.421 | 3.421 |
Originality | #52 | 3.632 | 3.632 |
Overall | #78 | 3.008 | 3.008 |
Fun | #98 | 2.789 | 2.789 |
Accessibility | #110 | 2.316 | 2.316 |
Controls | #123 | 2.526 | 2.526 |
Theme | #142 | 2.316 | 2.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Wait, what?
Game Description
Kill all the enemies! Charge the portal! Bring the Mimic back home!
How does your game tie into the theme?
A chest-shaped mimic can absorb enemies to regrow lost body parts. Tentacles, eyes (arms and a powerful jaw were also planned). In this way, the Mimic is "assembled".
Source(s)
N/A
Discord Username(s)
Павел Бел #3338, Fearawl #6357, Rogotch #4434, AlEH #0909
Participation Level (GWJ Only)
2
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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