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Mechaniheart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #25 | 3.667 | 3.667 |
Accessibility | #42 | 3.000 | 3.000 |
Controls | #47 | 3.389 | 3.389 |
Audio | #50 | 3.222 | 3.222 |
Overall | #54 | 3.254 | 3.254 |
Originality | #71 | 3.389 | 3.389 |
Graphics | #83 | 3.111 | 3.111 |
Theme | #106 | 3.000 | 3.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
N/A
Game Description
A twin stick shooter with a point-buy ability system
How does your game tie into the theme?
Assembly of the player character you'll play as is literally required and central to the game's core design.
Source(s)
N/A
Discord Username(s)
ewe (‾◡◝)#9151
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
I really like the idea of assembly the character perks, also because includes penalties, so that allows for some strategies. Nice music, fun game-play even though a bit too fast for my taste, got only through a couple of waves, but nicely done.
Nice background music and I love the general visual effects you have with the sword swings and the slow-motion bit right before you explode when you die. Very reminiscent of those old 2D shooter games! Well done!
I can see myself spending a lot of time playing this game. Fast paced, point buy system, dodging and hitting the enemy as they swarm the screen. I really like it
Liked the art style and music.
It was a bit hard for me to tackle even initial waves.
Like the thing with weapons.
Good job!
So anime. So cool. Very well done and imaginative gameplay.
Very challenging, fast paced, and everything I love. I love challenging games like this and the movement feels great! The enemies are also great! The sword was my favorite weapon.
This game is so hard, I love it! The fast-paced aspect of it sells it for me! I wish the sword was a bit more reliable haha. Great entry!
Fun game . The only thing that bothered me a bit is that there is no full screen mode, which i think you can set on itch.io. Great job, very nice game!
Absolutely not laggy for me in browser, but agree a screen edge indicator would be very helpful, and also either make the resolution larger or since I can't full screen it, make i more square so enemies coming from the top and bottom don't require such high reflexes. I like the blur effect, and there is a lot of attention to detail here, it's fun.
Pretty fun! I wish there was an indicator on the edges of the screen so I could better prepare since the enemy are so fast!
This was fun! The movement felt very floaty and I jumped a bit when the first mech flew at me haha - nice stuff!
Nice game, had some fun with this one. It did feel unfair that the enemies where faster than the player to me.