I like this visuals and overall feel but some kind of chanllenge would be really great! good job!
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Cupidon Heaven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #29 | 2.700 | 2.700 |
Presentation | #50 | 2.650 | 2.650 |
Overall | #56 | 2.413 | 2.413 |
Enjoyment | #71 | 2.150 | 2.150 |
Concept | #75 | 2.150 | 2.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
unity
Use of the limitation
Every blocks are destructible. cupidon heaven story.
Cookies eaten
0
Comments
Great use of the limitation. It totally fits! Really good music choice as well
The block destruction effect is very satisfying. I might have found a bug, it seemed like the arrows could get stopped by leftover debris, preventing them from hitting blocks underneath.
I really like to explode all blocks before taking the heart, so sad, you don't have other levels :( . Just for improving the shooting system, have a shorter cooldown when you maintain the mouse on, because I was just spamming to go faster.
I find a bug (idk if you already notice it) when you are on the menu, the game behind is running so when you click on the background you're already shooting in game.
cool idea for a game – some kind of challenge would make it more fun. I could imagine it being like a 2d minesweeper where you’re trying to find aphrodite’s heart without shooting bomb blocks or something, and the other blocks explode a certain color if they’re close to a bomb block or something. nice job!
The exploding of the blocks is very satisfying, but the gameplay seems to end with just shooting all the blocks. I would have liked to see some kind of hazard (e.g. enemies shooting things at you while you search), or puzzle (i.e. limited arrows, and hints as to where the heart might be).
Also, the controls were a bit awkward with the mouse and the arrow keys. Using WASD with the mouse would have been more natural (at least for a right-handed person?).
Menu screen looks very good but the gameplay is not very interesting.
Also, you should flip the sprite when aiming to the left.
The physics and visuals of the blocks breaking was cool, but the gameplay was very repetitive and simple. Could use more challenge or conflict to make it more interesting.
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