Impressive game especially given the time to do it in. I really enjoyed it!
Play game
Journey of D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #16 | 3.133 | 3.133 |
Enjoyment | #19 | 3.133 | 3.133 |
Overall | #21 | 3.017 | 3.017 |
Presentation | #22 | 3.333 | 3.333 |
Use of the Limitation | #42 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Alexis Campbell (Writing and Narrative Design) and Jaco van Hemert (Game Design, Coding, Art, Sound)
Software used
Unity, LibreSprite, Krita, LMMS, Audacity
Use of the limitation
Platforms, enemies, items, and even NPCs can die or be destroyed.
Cookies eaten
Maybe more than zero
Comments
Fun platformer! I think D moves a bit too slowly for my taste though. Also, I would like to suggest making W an alternate grapple button instead of Z. I ended up just using spacebar for everything.
For a platformer the controls have to be on point. This was for the most time the case, the only change I'd like to see is the interaction with the grappling birds. Right now you are pulled toward the bird and make a jump when reaching him. How about instead of losing all horizontal momentum you can stop pressing space earlier and you keep all your speed and momentum and even gain a bit from being pulled in that direction. When holding space the current interaction with the jump is then used. What do you think about this change?
The atmosphere war great too, and I enjoyed the writing of the interactions between D and the NPCs. The end dialog came a bit to sudden for me. The NPCs talked about completing my goal but I never really knew what that was except to get to the top, a bit more information would have been nice on that part.
The upgrades didn't really worked for me, but maybe that was my error.
Great entry to the Jam
So you could sort of use the motes to slingshot yourself if you don't complete the whole maneuver? That's an interesting idea; the speed of that movement would probably need to be reduced, or it would be very difficult to control, but it could work. Some testing would be required to see how fun / difficult that is.
I tried to style this particular maneuver on Sonic the Hedgehog's homing attack, and I had to end up using a Lerp to move D to the mote, since I was having trouble with getting it to work right with just physics. So I'd also have to figure that out too if I were to try this!
As for the dialogue ending suddenly, yeah. We had limited time, and probably too big of a story scope, so we sort of treated this like an opening chapter rather than a complete book, if that makes sense.
Thanks for playing and for leaving such detailed feedback!
Wow this presentation is top-notch. The atmosphere is beautiful, love the color palette, the pixel art, music and writing, well done.
The platforming was also really satisfying as well. There were some minor control challenges — I understood that you only dashed to the crosshairs when you are in the air but in practice I found this a challenging to control. But it still handled pretty well and the in-air controls felt good.
This is a great entry, well done. I hope you add more to it in the future.
Yeah, I also have a few points where the dashing doesn't do exactly what I was expecting (e.g. doesn't work when I think it should); is that the problem you had as well? Mostly I've had to teach myself to wait longer before pressing than I think I have to. Maybe the solution is to make the circles indicating where the motes' ranges are smaller, so the player waits longer?
Thanks for playing and for the kind words!
Loved the story and gameplay, this is one of my favourite game jam finds so far, it is so charming and the art is super cute too!
Fun mechanic and great atmosphere. I had a good time bouncing around the sky.
the scene transition and story is beautiful. You really get immersed in the story. very nice for the jam
Great Job, i really liked this game, Its artsyle and gameplay. Well done.
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