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AxulArt

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A member registered Mar 09, 2021 · View creator page →

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Gracias, me alegra que te guste (quiero hacer lo posible por estar mas activo en itch.io pero por lo general tardo mucho en contestar los comentarios en esta plataforma). Por cierto, mi lenguaje principal es el español y la mayoría de mis clientes en fiverr hablan ingles; así que no veo ningún problema con el mensaje :D

I'm glad you like them. I was planning to expand it in the future, but right now I've been very busy with so many Fiverr orders; so I can't assure you anything right now...

I had thought about it, but since I did it for RPGmaker, I don't really plan to do it in 8 directions, (maybe I'll get around to it in the future)

You're welcome! I have somewhat forgotten them, but I am glad that they are useful to you

They are 16x16px size per square.

Sorry for the late answer...

Hello, sorry for taking so long to respond to you (I think I'm just going to answer your question in case anyone else needs it).

To make it easier, interpret it as 16x24px in size (although in reality they are 16x17px in size, but it is easier to interpret it the other way).

The example is now available and approved :D !  https://lospec.com/palette-list/pastel-pop-16-color

Yes, the platform will not show the example until the palette has been approved (using the example as a method to approve it)

thank you! I tried to make all the colors have the same gray saturation, so that allows them to achieve a better harmonic balance.

Hello, in fact a few days ago I had published an example from the moment I uploaded the color palette to lospec, but it has not yet been approved on that platform.

I'm glad you like it! :D

Thank you. I made this palette last year but I just fixed something I wrote wrong on the license. By the way, I just uploaded a new color palette, it's simpler than this one, but it could still be useful to you:

https://axulart.itch.io/pastel-pop-16-color-palette

Please let me know if you find any other licensing inconsistencies. I've been very busy with work, which hasn't given me time to check my itch page. But if you find something else wrong, to be able to correct it.

Oh, I realized my mistake!

When I uploaded this asset, I based it on other Itch publications to upload mine. I shared it with a CC-BY-SA license; but most likely the example I used to make my instructions should have had the other CC-BY license. Sorry for the misunderstanding.

In a while I will correct the posts. This is the license I use:

https://creativecommons.org/licenses/by-sa/4.0/

Yes, you can sell and do whatever you want, but the only thing I ask of you is that you say: "I used AxulArt's assets".

I'm working as a freelance designer on fiverr, so the more publicity I can get is the better for me.

Outside of that, all the assets I publish are free to use in any project (free or commercial), just the only thing I ask is to give me credits  :D

Thank you very much for answering!  God bless you :D. By the way, when looking at the tutorial videos of the program in youtube, I realize that Game maker Studio 2 is being used, so is it possible that the game assets are larger than what is shown in the example?

I make large 48x48px sprites for characters, and I would like to know if I can use them in the project

 I hope that soon the full version will be available to buy XD

Hi, there is no download option it's not ready? Are there plans to be able to buy it on Steam in the future?

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Sure! here they are:

https://axulart.itch.io/axulart-32-color-palette

or at:

https://lospec.com/palette-list/axulart-32-color-palette

Sorry, for not having been able to answer your other comment, I have been very busy with many requests from fiverr (and more for Christmas dates)

Thank you very much for answering (I hope that one day it can be exported in 8bits); I have an other question, is it possible to cut something so that it can be moved around the canvas using a grid movement?

Hello, I have really enjoyed using this program; but there is something that I do not know if it is possible to do in it: is it possible to rotate images? And is it possible to export the images to a format with few colors? (I mean exporting images to 8bits and not 24bits).

Being honest, these issues are what limits me to not make this program as my main pixelart (since i used GraphicsGale as my main).

The art of the game is very good, and the gameplay reminds me of the indie game: "Papers, Please"; but the gameplay seems very confusing to me. I would suggest simplifying more the game mechanics.

Thank you very much for playing, and I'm glad you liked it. Actually, it could be said that there are 2 good endings, 3 sad ones and 2 game overs.

The riddle of the game is that; recharge the lighthouse only as many times as necessary, and the plants can be renewed when cultivating the garden. Regarding slimes, you should be aware that they do not grow much.

Thanks for playing. I am surprised, of all who have played, you are one of the first who has managed to understand the mechanics to be able to pass the game. And yes, I had planned to make the repair process more understandable (which is 10 repairs) but I didn't have time to make a frame for each phase, so I only managed to make 4 that only make the changes visible every 3 repairs.

Thanks for playing. And yes, I was thinking of doing something more elaborate, but I didn't have much experience with the editor, so I decided to use all my remaining time on graphics...

It's a good flappy bird. The concept is very well carried out; but it's a bit sad for the character who tries not to be swayed by the darkness. If you get to continue it, give it an ending XD

it's good game. It is somewhat confusing to disable the enemy.

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good pixels!

I really liked the artistic style of the pixelart you did.

The game is interesting; I would like you to continue the project independently, since it would be interesting to see how the story continues. It reminds me a bit of Hollow Knight

It's a good game, and it's addictive once you get the hang of the mechanics of the controls; but, these controls are very rough...was it to give it intentional difficulty? If so, I would say that it reminds me of Super Meat boy

the clouds are so pretty! The game is interesting. I would suggest that you make the cloud drag like a pong stick that collides with the ball.

Thanks for playing the game. Everything was done based on rpg maker events (I still think it could have been easier if it had been done in renpy...). I didn't program anything as I don't have much experience programming in javascript.

Thanks for playing the game, this is my first time making a game for a jam; so any constructive criticism is welcome :D

Thanks for playing the game. In a way, I'd say it has multiple endings.

Hi, thanks for playing my game. As for restoring the lighthouse's power, that's the puzzle itself. To recharge the lighthouse, minerals are needed from the meteorite when they are generated. in a way, it has multiple endings, so replayability is required to build a strategy and see the basic mechanics; once you understand it, it is possible to solve it in 12 to 20 turns.

It's super hard! but it is very addictive!

The concept is very well achieved and well applied limits.

The title screen of the game is beautiful. The game is interesting, to test the mechanics you have learned.

it looks very well done, and the characters have a lot of charisma (It reminded me a bit of paper mario, so for me with that it already has many points in its favor :D); but it was hard for me to understand the mechanics of the dice.

This is the first time he participated in a jam (and I didn't have time to put music on it...).

The concept itself is a super simplified version of resource manager, I hope you enjoy it.

Blessings :D

Sorry, i'm late https://axulart.itch.io/skygarden

Hello, sorry currently i have no time; this are my practice pixelart. Since I only recently started offering my services on Fiverr, I haven't had much time; maybe in the future I will create them and make it public like this. But if you need a specific request, you can make me on Fiverr: https://www.fiverr.com/axulart/create-tileset-for-your-games