its was an good game
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Divine Intervention's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #24 | 2.800 | 2.800 |
Enjoyment | #26 | 2.933 | 2.933 |
Overall | #34 | 2.733 | 2.733 |
Presentation | #45 | 2.733 | 2.733 |
Concept | #57 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
SAWD Games is Justin Chartier and John Day, we handled all coding, design, and everything else not listed in the credits on the game page. John did some original art to supplement the asset pack we used.
Software used
We used the Godot engine for game development, and MS Paint and GIMP for graphic editing.
Use of the limitation
The limitation is used to inspire the story and setup of the game, where GOD denies mercy to mortals with the statement "EVERYTHING CAN DIE". In addition, there are non-hostile NPCS and animals that can be killed and parts of the terrain can be destroyed.
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