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A jam submission

Divine InterventionView game page

GOD sends Gabriel on a Sacred Mission!
Submitted by SAWD Games
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Divine Intervention's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#242.8002.800
Enjoyment#262.9332.933
Overall#342.7332.733
Presentation#452.7332.733
Concept#572.4672.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
SAWD Games is Justin Chartier and John Day, we handled all coding, design, and everything else not listed in the credits on the game page. John did some original art to supplement the asset pack we used.

Software used
We used the Godot engine for game development, and MS Paint and GIMP for graphic editing.

Use of the limitation
The limitation is used to inspire the story and setup of the game, where GOD denies mercy to mortals with the statement "EVERYTHING CAN DIE". In addition, there are non-hostile NPCS and animals that can be killed and parts of the terrain can be destroyed.

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Comments

(+1)

its was an good game

Submitted(+1)

cant wait to see what you come up with next! this one was fun and music choice was spot on

Submitted(+1)

Pretty fun, the soundtrack goes hard. Don't like jumping into random spikes I can't see though!

Submitted(+1)

this was fun to play, and the map is enormous! you really went there by putting dogs and cats in your “everything can die” videogame… it’s unforgivable but I do respect it. a couple of ideas for improvement that immediately come to mind:

  • arrow pointing to the destination — hard to know where I’m supposed to go
  • variable jump height — I’d like to be able to do a little mini-hop instead of having to always jump to max height
  • more enemy types… maybe some who shoot back etc?

overall a fun megaman-style sidescrolling platformer. thanks for making it.

Developer(+1)

Thanks for playing! We appreciate the input. We did add some enemies in the tall tower that use guns and will shoot if they see you, along with the end "boss". Ultimately, we found that it is too easy to get the drop on them from behind while they are in their idle state, so it is easy to miss out on their attacks.

Submitted(+1)

There's the start of an interesting game in here I think. It controls pretty well, and the weapons are fun to use. But as it is it feels a bit empty and aimless. Reading your description sounds like you are already aware of thing you can improve for next time. I'm sure you'll make some cool stuff in the future. :)

Developer

Thank you for playing and commenting! We're already look forward to seeing what we can manage for the next Jam.

Submitted(+1)

i like the idea of super angel hero with the jam. nice work. 

Submitted(+1)

I liked the verticality of the map, and it seemed to be absolutely huge! 

Though in this case, it might have been a bit detrimental. I wasn't really sure where I was going or what I was trying to achieve (other than just killing people). (It might have been useful to give the player some direction?). So I continued going right and up as far as I could, and eventually (after quite some time) got to what seemed to be a dead end. And the comparatively low amount of variability in the gameplay didn't really suit the size of the map. I got into a routine of just running in a straight line and shooting whenever I saw someone.

I wonder if a smaller map with tougher enemies might have been better suited for this; i.e. making the combat instances more difficult and time-consuming, and making the map smaller to compensate for that. E.g. the skateboard guy could have been an interesting enemy, but he dies with one shot of any gun. I.e. there's no reason to ever have to jump over him to avoid damage.

Anyway, not bad. Cool music as well.

Developer (1 edit)

Thank you for the detailed critique! I updated the game page earlier with some details about our experience making Divine Intervention, and your comments are absolutely spot on, I think we would have had a much better game if we abandoned the verticality and went with a more Contra-like side scrolling level, and some tougher enemies to go with it.

There is an ending trigger after defeating a pseudo-boss (just a bigger enemy with more HP :D) but you're right, the map was difficult to navigate and the end is hard to find.

Submitted(+1)

Good idea! Angel is very beautiful!

Developer

Thanks! We had a good time putting the Gabriel character together, and ended up spending so much time fixing up little details on him that everything else got a little neglected.

Submitted(+1)

Very nice!

All done at a high level. The graphics are fine, the gameplay is great, and the music is awesome. There is only one problem: enemies are powerless against the player. The game doesn't create any challenges for the player

Developer(+1)

Thanks for playing! Unfortunately enemy and level design had to get harshly limited due to time crunch, but we are happy with what we achieved.