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A jam submission

ShapeshiftView game page

Judiciously cut a polygon into pieces, and combine them all in the target area
Submitted by eliotbo — 2 days, 21 hours before the deadline
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Shapeshift's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#113.6473.767
Originality#123.9704.100
Overall#123.7443.867
Theme Interpretation#223.8413.967
Presentation#243.5183.633

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is checking a lot of boxes for me. The levels were all really interesting and clever. Finding what seemed to be the perfect solution for a few of them was rewarding. Admittedly I did cheat on the last level once I realized that shapes aren't detected as overlapping if one is completely contained in another. Great work, great polish, great use of theme. Love this!

Developer

You found a bug! That's awesome. Thanks for sharing it :)

Submitted

Excellent game, really liked it though it was very hard.

Submitted

Nice puzzle design, cool idea and well executed given the jam constraints.

Submitted(+1)

Brilliant game. Very challenging.

Submitted

I wish I would have discovered the alternative rotation controls before giving up on level 11. "Scrolling" to rotate on a trackpad was a pretty frustrating experience.

I played this a little bit before the deadline, and the amount of polish you managed since then is impressive.

Submitted
Deleted post
Developer

I've experienced something similar. With Firefox, it works about a third of the time, and I'm not sure why, but I've never encountered any problems with Chrome, nor did the playtesters. What system did you use?

Submitted
Deleted post
Developer

What's the OS and cpu?

Submitted
Deleted post
Submitted

Cut and and recombine you did hit hte theme! :-)

Submitted

The cutting animation is as smooth as butter. I love how it separates the pieces from one another. The game play loop was surprisingly addicting too, It's like I had the scissors in my own hands. Really awesome :)

Submitted(+1)

Level 11 and 12 are definitely f-ck off hard XD. I think this shape cutting/fitting process is giving me analogs to starting codebases and then later having to work with the innate bullshit that spawned from making well-meaning initial decisions. This is the last time I try fitting a cat into a seal.