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Nathan-Franck

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A member registered Aug 19, 2022 · View creator page →

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Recent community posts

Really slick! Love the small polish like the shadows underneath the characters.

That's the irony! It's not done :) Thanks for checking it out


Got to the end of the world :)

Nice game! Really nice style and generally pleasant experience. Got probably 6 levels in before I got to that 3rd level in your screenshots and quit :P Gonna stare at the source for a while

I grew up with Descent, so this definitely tickled me :)

Thanks a lot! :)

Yeah... Rapier physics really doesnt like me turning on CCD which would likely solve these glitches. Currently animals going at sufficient speeds can phase through the level. I hacked a 1 animal lenience into the code to compensate to meet the deadline

Thanks, glad to hear!

Love the little contextual pushing animation :)

Thanks! I DID have animations for the dog at least but Blender -> .gltf -> Bevy export wasn't timing multiple animations properly and ultimately I had to scrap it for time. Back in the git history you can find a point at which I was hacking the animation timing to work but it felt pretty sketchy.

Level 11 and 12 are definitely f-ck off hard XD. I think this shape cutting/fitting process is giving me analogs to starting codebases and then later having to work with the innate bullshit that spawned from making well-meaning initial decisions. This is the last time I try fitting a cat into a seal.

Got up to level 18, definitely got stuck on the first double-colored one and the concept that yellow + black = dark-green

46% club

 Just ran around doing the can can :) Optimal strategy

Great atmosphere, props and lighting! Got out of the garage after some tinkering, the ring puzzles definitely didn't click - at some point I realized that the next area was available, where's a zelda do-do-do-doo sound when you need it

Love the simple concept, I think with AI generated art? Gotta get me a skull fondue sometime.