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Ascent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #5 | 4.454 | 4.454 |
| Audio | #9 | 4.263 | 4.263 |
| Gameplay | #10 | 4.329 | 4.329 |
| Graphics | #10 | 4.579 | 4.579 |
| Authenticity (use of resolution) | #74 | 4.645 | 4.645 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I started out alone but at the end of the jam, @VavMusicMagic offered to contribute music and sound effects which really elevated my motivation as well as the end result.
Was the resolution a challenge?
Done a lot of 64x64 before so no surprises, but I generally try to keep UI to a minimum and focus on simple core mechanics as much as possible.
What did you learn?
I've never done a metroidvania before so that was fun! Also, I usually have almost no story in my games but this time I tried to add a little backstory that the player can learn as they progress.
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Comments
Amazing ambiance, and great gameplay packed into such a small package. Brings back flashbacks of Another World, Prince of Persia and Axiom Verge. Well done!
I can't rate this, but wanted to share :) Will play more!
Alas, I cannot rate (as did not enter the jam) but this is fantastic! 🤩
Everything about it is brilliant: the level design, progression, gfx (gorgeous), music - EVERYTHING!
Just the right amount of "ARGH how I do- OH, that's how!" 😅
Loved the backstory too - kinda reminded me of "The Dig" (LucasArts adventure game)
Sadly, I missed one spirit (heck knows where that blokey was - but close enough!)
All the best with the jam - you deserve ALL the points! 👏
This was really great!
It’s quite important to keep the mechanics consistent when creating a Metroid-like, and you really nailed it. Very polished stuff, especially if this was your fist time doing something like this!
The sense of progression and the abilities offered felt quite natural. Really loved playing around with the mushroom-bounce and dash! I guess the vine-powerup was the one that felt a bit underwhelming, since you didn’t get to really use it that much.
I think I spent half of the playtime stumbling around until I found the final area. Kinda wish there would’ve been a visible counter how many spirits I’ve collected when playing.
Also, was I supposed to get here? Good thing you added a boundary down there. Was afraid that I’m gonna get myself soft-locked poking around!
The three “levels” had nice color-schemes and own varied personalities to them. Music was pleasant, and those particular arpeggiated chords reminded me of old Gameboy-Zeldas. Would’ve been cool to hear own themes in the different areas, but that would understandably be a lot of work for a jam-game.
(My own entry had literally 90% less area to explore than this, but I went and produced three tracks of music! I guess that was a bit overkill!)
Would be interesting to see a zoomed out map of the game area. It’s always fun how the sense of scale feels so different in games like this when you’re offered only a small perspective when playing.
Keep up the good work!
Thanks for the in-depth feedback, really appreciated!
I had a counter for the spirits at one point, but it kinda made the game into a collect’em up and ruined the atmosphere so I removed it :)
I cannot rate the game as I wasn't part of the jam. However, what a gem! I liked everything about it. The controls are absolutely great and polished, the art is super clean, and the game design is incredible. Very well made game!
Thank you so much for letting me know. Means a lot!
Very polished game. Good usage of low resolution!
Perfection
This game is so cool!