Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Slash the Dice | GMTK 2022View game page

A rare opportunity to Hack'n'Slash the Bad Luck!
Submitted by KeeVee Games (@keeveegames), shabbyrtist (@shabbyrtist) — 48 minutes, 59 seconds before the deadline
Add to collection

Play game

Slash the Dice | GMTK 2022's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#484.5674.567
Overall#5403.6783.678
Enjoyment#14093.1173.117
Creativity#14453.3503.350

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a Hack'n'Slash game with a dice that randomly gives your weapon an elemental power, elements may cause more damage to one enemy but may heal the other, it also have several types of dice with different chances for elements from balanced to chaotic.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 49 to 41 of 49 · Next page · Last page
Submitted(+1)

Certainly the most visually impressive game i've played of the jam.  Excellent animation.  The character controller feels good, the combat is pretty good and punchy.  The only issue I ran into is that I wasn't entirely sure how the systems worked.  Some die rolls, I would kill enemies with ease, other I could do no damage.  So I would essentially be stuck if I rolled a fire weapon until I hit enough enemies for no damage to trigger a reroll.  At least I think that is how it worked?

Developer

Thanks for playing and thanks for the feedback.

No, you won't get stuck if you get an element that heals the enemy. You see, the effect subsides when you attack, then in the current version, you can just beat the air ot other enemies to get rid of the unnecessary effect. In the future, we plan to allow the player to instantly reset the current element.

Submitted(+1)

The presentation is just excellent, awesome character designs and fluid animations.  Sadly, I couldn't get too much into it since the game was running at about half the speed of the GIFs on my machine.  That amount of sluggishness to the controls really hurts a game like this.  It sounds like other people aren't having this issue, which is great.  My PC can certainly handle it, so I'm not too sure what the issue is.  

Developer

Yep, that shouldn't happen! Don't mind if I contact you in the future for trying to understand that issue for the after-jam development?

Thanks for trying anyways! <3

Submitted(+1)

Yeah, hit me up if you want to make sure that issue is resolved.

if you're playing this and like controllers, use JoyToKey (its free) and made this super fun 

Developer(+1)

Thanks! Will add controller support in future versions!

Submitted(+1)

First off, the art is freaking amazing! The animations are nice and fluid, too! However, i think that that the time between you pressing the mouse and the player attacking is too long for a game like this. Id recommend shortening the animation do that the response time is shorter. I also feel like you should add a background, like a casino or something, since the place youre fighting in just kinda feels empty. Besides that, Great job on this game! :D

Developer

Thanks for the feedback and for playing.

In addition to the environment, we had to draw a lot more, we simply did not have time to make the environment more lively and interesting.

Submitted(+1)

Awesome job! Gameplay was fun and fairly polished. Great job!

Developer(+1)

Thank you!

Submitted(+1)

The game looks amazing! The game play is fun but the flying enemies were a bit difficult to kill. Good job!

Developer

Thanks!

Submitted(+1)

easily 5 star presentation
the art is amazing, and the sound effects are too
a different music could've been chosen, but it's not a big deal
as for the gameplay, i think the enemies are too hard by default.
it feels quite tedious to chase after them and get punished for doing so, especially with how slow the attack is.
other than that,
amazing work!

Developer

Thank you so much!

Submitted(+1)

I loved the art in the game!

Although the enemies do need some tweaking as the people below have mentioned, they were fun to play around. Having the flyer always try to go higher and the fireball enemy always try to run away from you is a bit tedious when trying to clear out a level thought, maybe having them only adjust to you on a delay,  have their "run-away" be a bit slower or just general player mobility improvements would help a lot.

 I also wished there were a bit more chaotic effects for the dice like a range buff or something not damage related to create more variety in dies as I ended up relying on the x2 all die after getting frustrated at having to wait/attack air when having the element that heals the enemy. 

In spite of that feedback, a very cute and enjoyable game!

Developer

Thank you so much for playing and thanks for the feedback!
Yes, we are going to tweak the enemies more in the future and add new effects to the dice.

Submitted(+1)

I have to agree with the commenters - this is some fantastic artwork. The controls were also really well done for WASD/mouse on a 2D plane. I wasn't sure that the rolling did much for me, but the visuals and action made it so it really didn't matter - nicely put together!

Developer

Thanks for playing!

You should have read the game page or the tutorial from the game menu to understand the impact of the dice.

Viewing comments 49 to 41 of 49 · Next page · Last page