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A jam submission

Blobs & Dices Game JamView game page

Blobs & Dices is a turn based strategy game, defeat hordes of blobs using 6 of the 24 moves!
Submitted by SmallGrains — 1 hour, 48 minutes before the deadline
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Blobs & Dices Game Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#21232.8142.814
Creativity#22003.0703.070
Overall#24202.8912.891
Presentation#27912.7912.791

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A dice is rolled in the UI elements that determines how you should play on that turn

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

Amazing game jam game, good work :)

Submitted

I love the idea of having different abilities being affected positively or negatively by a roll of the dice so you have to make a set of skills that work in different situation! There's a lot of levels and a lot of abilities but player is not encouraged to use them and can go through first few levels using one attack and one support move. That's certainly something you might want to improve upon. Good job for the jam anyways!

Thanks for coming to my stream! Here's a recording in case you'd like to refer to it

Submitted

Nice game tho I didnt understand it at the beginning after all nice style.

I dont quite like the art but for the rest the mechanics are pretty good:D

Submitted

Easy to understand and well rounded turn based battler. Has a ton of content, which is really nice to see. Can use a visual upgrade, but it serves the game as is. Had fun trying out all the moves. Not a bad game at all. Good Job!

Submitted

Definitely an interesting turn based setup. makes sense using the rolls for the number of moves.  Plus there's some pretty varied abilities.  I didn't mess with all of them, but I did get to see a few, besides the fact that they're pretty vague without reading the book they do sound like they could lead to some interesting situations if they were mixed together.  

Although mostly I just stacked a LOT of support buffs, gotta have that regen shield and dmg up going all the time.  


As well though I will say the "tutorial" is a little weird.  Specifically the bit with the sword icon over the book then  the levels, I mean it poi8nts out the book, but it leads you to think there's a little more clarity or possibly some more info in the book. Which there is, but you're seeing it without too much context. 


Also when it comes to enemies there's definitely some interesting and kinda funny visual changes, through I will say there didn't see to be topo much of a mechanical change, which to be air, could be fine they did get dangerous enough with their multi hits.  Though bit probably has more variation show up in the later levels (I'll check when I can and update here).


Seriously though a massive amount of content for 48 hours.  I'm definitely gonna have to dive back in to try and see some more so I can update this to be a little more in depth.  For now though, just a pretty well done game for 48 hours.

Submitted

Wow, so many things to try out in this game! I'm impressed by how many moves you guys came up with, allowing players to experiment and find out what works best.

However, in an ideal situation, instead of first throwing a manual book about all the moves before starting to play the levels, it would have been nicer to give smaller and clearer descriptions about them when you hovered in them, both when you choose your preset of moves and during gameplay. Otherwise, remembering about what all of the moves do, is a challenge on its own, lol.

Despite that, I think this is a solid entry!

Submitted

This game has an amazing amount of depth for a game jam game. The combat system is really intricate and interesting and allows for fun strategizing. Really cool game!

Submitted

A fun combat system, the baseline for something really awesome! A little bit of progression in terms of player moves being unlocked would really help with getting to grasps with the large amount of moves available and really make the player feel rewarded as they unlock cool and powerful new moves.

Submitted

Creative game awesomely presented.

I amazed you did so much in 48 hours!

Definitely a bit overwhelming at the start; as other said maybe gradually unlocking ability etc. would help overcome that. But I had fun, so :)

Developer

Thanks for comment! I'm glad you had fun!

Viewing comments 29 to 21 of 29 · Next page · Last page