I really liked this
It gave me the vibe of a Zelda game being set in a world similar of that to portals
Criteria | Rank | Score* | Raw Score |
Quality | #7 | 4.524 | 4.524 |
Correlation to theme | #8 | 4.262 | 4.262 |
Overall | #10 | 4.210 | 4.210 |
Impression | #13 | 4.143 | 4.143 |
Composition | #26 | 4.119 | 4.119 |
Creativity | #31 | 4.000 | 4.000 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
For this project I was picturing a platforming/puzzle mix with the following story:
For as long as Ryu can remember, she and her child Blinny Phong made their home in the village of Mirru. For some time, the elders have expressed unusual interest in her child. Uneasy, she eventually makes the tough decision to flee.
She decides to do this at night under the cover of darkness with her child in tow (track 1).
The forest is scary, and feels eerily lonely, but they have to press on and see if they can find some new place to live (track 2).
Eventually, she finds that the forest is not all that it seems to be. Every now and then she spots what look like small automatons from the corner of her eyes (track 3).
Eventually there journey leads to a hill beyond which the forest seems much more like a work in progress. Running up the hill she sees the other side of the forest for what it is. A giant mechanical meshwork of tiny cogs, pistons and springs (track 4).
It's a bit of a shock that it's not even a real forest, but all the intricate motion is mesmerizing. Behind its lush green facades lies a web of intricate mechanical parts continually producing plant-like organic matter.
Stranger still, the mechanical parts in the forest react to the child. Tiny cogs spin into action every time they approach (track 5).
Eventually the child starts controlling and interacting with its environment and rebels against Ryu who only wants to protect it (track missing unfortunately, ran out of time).
Eventually, Blinny is calmed down by the mechanical automatons from the forest which slowly take it in as its form seemingly blends into the mechanical parts that make up the forest. She realizes Blinn was never hers. She reminisces on her past with little Blinn (track 7).
Ending credits (track 8).
Message from the artist:
whee
Theme:
How does it fit the theme?
I took the themes quite literally. She's running away from her village. The ominous looking forest made me think that it would be nice if all is not as it seems.
Link(s) of the submission on streaming services
https://www.youtube.com/watch?v=Oc4EzVGWPUA
https://www.youtube.com/watch?v=-msRic2k1TM
https://www.youtube.com/watch?v=83DVkDY47GI
https://www.youtube.com/watch?v=AhQP35ssQ8Y
https://www.youtube.com/watch?v=iOvP50ZmLQM
https://www.youtube.com/watch?v=yhqvHeJ5w6E
https://www.youtube.com/watch?v=0c2lKxL7g2I
https://www.youtube.com/watch?v=Hav5gxV4QdQ
Or as a YT playlist for convenience:
https://www.youtube.com/watch?v=Oc4EzVGWPUA&list=PLeGUX1BqFELf7A4AT_oEZ4brpK26-XzIf
I really liked this
It gave me the vibe of a Zelda game being set in a world similar of that to portals
Really nice combination of rhythmic jams and spooky synths. Good work!
Great soundtrack! Each brings a unique vibe. Top two for me are the Mechanical Forest and Remembering the Good Times. Mechanical Forest just has some really interesting elements and the intent is communicated really well. I could understand through the music that this wasn't an ordinary forest. The synth pop feel of Remember the Good Times was just fun. Feel like I could have heard that on Stranger Things! Well done all around, really well executed story telling in your OST. Creative!
Thank you for listening and the kind comments. I quite like how Remembering the Good Times turned out in terms of feel but in retrospect I would've liked to add some additional variation to it. Maybe in a future post-compo version. Originally it was gonna be the credits theme (since it almost feels a bit resolution-ey too).
Thank you. In the first track I used a small plugin I wrote to merge two sounds together. It's basically a reverb tank that takes input from two audio signals and only keeps those frequencies the two sounds have in common. It then re-synthesizes new audio with random phases (making it really wide). I really enjoy carving sounds with that thing.
Hopefully, one day I'll hone my sound design skills as well as you have. For now, I think I already learned a lot just from listening all the fantastic entries in this compo. It's been a lot of fun.
I really like this soundtrack, the sound design really remind me some game like Hyper Life Drifter and minor Hotline Miami. All musics for this Soundtrack is consistent too.
My Favourite tracks so far is The Forest, woodland automatons, remember the good times, Ending Credits.
Quite a diverse genres ya done too in fact (Synthwave, Trance and maybe Deep Dubstep -from the bass i hear- like Starkey, Kryptic Minds)
Good job my friend :))
I absolutely love this entry. Here’s three favourite things:
1. The subtle way the bass enters in Through the Perimiter. It seems to be setting a pulse, but stays at that low, soft place, just adding some tense colour.
2. The Forest, which sounds like it could belong in a 2D Metroid game.
3. I’ve heard a lot of tracks I really like in this jam, but a lot that don’t feel like they’d serve as good game soundtracks. This isn’t that; these would work really well as background level loops.
Also the last track gave me flashbacks to Robert Miles, whose track Children you absolutely couldn’t get away from in 1995.
Track 1: I love how the music is reflected so simply. You prepared the ground of the game very well with the instruments you used.
Track 2: I really like the drum in this one, and again, a simple entrance suits it very well.
Track 3: In the first track, I had the impression that all the music would be classical. But you surprised me with a different style.
Track 4: You explained the new adventure part of the story very well.
Track 5,6,7,8: I congratulate you for making such a variety of music with the same theme. The ending music is also very good.
Thank you for taking the time to listen to them and giving me your feedback :)
For track 3, I hope the transitions weren't too jarring. I could've probably eased one track into the next a bit more. Especially track 3 and 5 are a bit more on the experimental side I suppose. Next time I'll try tapering one into the next a bit more.
The Plot to Sound to Theme pipeline in the soundtrack, really made the journey have an audiovisual narrative. Where the sound and plot were able to piece together a sci-fi type or runaway.
While having subtle changes in the pace of "running/voyaging" that resembles real life as we are never walking/running at a constant page, there will always be bits and pieces that we slow down/speed up
"Through The Perimeter" makes it clear this game is an epic. I really dig the ambiance in "Woodland Automatons." "The Woodland Machine Reveals Itself" does such a great job adding tension to the game. "Ending Credits" - Perfect for some scrolling and freeze frames of our favorite characters. This is great stuff!
Thank you! I think Automatons was my personal favourite. That was the one I hoped would hone in most on the theme. I mostly imagined a platformer while doing the soundtrack and tried to strike a balance between calm, but still having some rhythmic parts to propel the game forward.
I like your description on the final credits. I could see that yeah :D
Super cool production on this one, first thing I noticed was how clear, big and spacious everything sounds. Reminds me a bit of the Celeste OST in terms of its dynamics and the "wavy" synths
The drums really elevate each of these songs to something special. Good work!
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