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A jam submission

The 3 Mouseketeers - Lily Flower For You (OST Composing Jam 4)View project page

Submitted by hoanglongplanner (@long_planner), rancanemone, shellschutz — 1 day, 5 hours before the deadline
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The 3 Mouseketeers - Lily Flower For You (OST Composing Jam 4)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#433.9003.900
Composition#1373.2003.200
Overall#1403.2703.270
Quality#1443.2503.250
Impression#1543.1003.100
Correlation to theme#1722.9002.900

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
Genre: Folk, Electronic, Experiment, etc

The kind of game is Visual Novel + RPG

The soundtrack meant to represent parts of Visual Novels and RPGs, suitable for certain story beats (Folk Song during Travel, High Tension Conflict, Sadness Terrified, In Combat). You would have fun imagining what type of game play out when listening to each pieces :))

The way an individual compose is place random bunch of notes on midi note editor, see if it to your liking, if yes then continue do it until full song, if no discard it and move on.

For team, it much more flexible everyone can share their midi, if any team member like it, they will remix that midi to their own liking (It would create new music with a spin to original)

The tools we use to compose overall soundtrack:
- Most of the team members use FL Studio (Instruments + FX) + Multiple VSTs (Rob Papen, Arturia, Synthmaster)
- On the other hand, rancanemone make the composer lives harder with Bandlab on Iphone.

Message from the artist:
hoanglongplanner - do a lot and fail a lot

Theme:

Runaway

How does it fit the theme?
The "Runaway" theme was used to come up with the short story.

The short story act as the prologue of the bittersweet journey, the first meeting of 3 main characters (Little Girl, Old Cerberus Guard Dog, Stork Bird Train Conductor) on the train.

Little Girl on the train, terrified on the idea of being alone and not know where to go home. Keep running away from Stork The Train Conductor, until she get to the end of the train. Meet the confused Cerberus Guard Dog, who just open his sleepy eyes to see a little passenger terrified of her life in front of him.

At the end, Cerberus tried to comfort the terrified girl somehow, offer to help little girl on her way home to her parents. Night comes for the rundown train, Little Girl sleep, Cerberus thoughts of what he is getting into. Stork Bird get to their seat with his cart of Milkshake and Coffee Bags, offer Cerberus and the sleeping girl two speciality drinks. The Stork let Cerberus know of his worry about little girl and glad the Guard Dog able to talk to her, before wandering off with his cart.

Cerberus decide foolishly of staying awake, for a little girl sleeping soundly without a care. Until the next stop, that awaits them in an uncertain future.

Hence the good art album cover art by rancanemone, meant to represent those 3 characters of the short story.

But we weren't much of the writer ~ we are composers :)), but to think up many scenarios that could occur past the short story with our musics :))

The soundtrack rather follow closely to the short story than the "Runaway", which put us at weird situation of could/not represent "Runaway" theme.

Link(s) of the submission on streaming services
https://youtube.com/playlist?list=PL2J7-Rv6HTpqMy9bZEupUhEFTrp8WZb2C

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Comments

Submitted(+1)

Very good OST, I like variability of styles.
And game sounds interesting, do you plan to make it?

Developer(+1)

It's going to depend on what we came up for it later on but for now we are putting it on the idea pile.

Submitted (1 edit) (+1)

Woah, that's a lot of tracks for such a short time. I'm impressed.


A Bell Tolls - I like the combination of the synths with the heavy breaks. For some reason, I'm picturing an older shooter or something of the like to this.

A Life Lesson - Cool glitchy synth at the start. Also quite like those string screeches. They add some nice textures. Getting almost a bit of an Far East vibe from this. That plucky string-like instrument reminds me a lot of the Hong Kong level theme from the original Deus Ex for some reason. Nice beat too once it hits. I think this one is my favorite.

A Lost Lesson - What opens as a pretty relaxing theme, seems to have a bit of a dark ending. Quite cool.

Bad Situation - Some nice experimental work. The beat made out of vocal samples is pretty cool. I wonder what kind of game scene would play out to this soundtrack.

Day Break Near Camp - I really like this one. Love how it suddenly fills out with this tech house pad in the middle.

Journey Downtown - Pretty cool track.

Memories Left - I like the reversed synth sounds in this one. Again, very interesting textures and those arps near the end are great. Really love this one.

Run From Self - This one sounds scary.

Left To Rot - For some reason, this one did not load for me.

Epic Getaway - This sounds like nice level music.

Grieving to a grave - I quite like this one. I'm getting almost adventure game vibes to this one. I could imagine this playing under some dialog or some exposition.

In the basement, a monster - I quite like this track. Getting some mystery puzzle vibes. I'm imagining solving puzzles in a spooky house to this one. There's something not quite right about this place, and the puzzles need to be solved before something bad happens. Very cool track this one.

A really varied soundtrack, but I could see it work in one game. Even though the tracks are very different, they still share quite some feel between them when you go from one to the next. I don't know why, but some of the tunes kept reminding me of some of the tracker tunes you'd find in games like the original Deus Ex. And I do mean that in the best possible way. I loved those tracks! I also loved the experimental aspect of it all.

Submitted(+1)

A Life Lesson is just so creative, love those sliding sounds, they make me think of a heavily processed violin. Some other favorites are Bad Situation and Grieving to a Gravedigger. Very, creative, experimental stuff overall.

Submitted(+2)

I see a lot of talent between the three of you, you have managed to make a soundtrack that is quite experimental and at the same time very enjoyable, that's really cool!

Submitted(+1)

Good job doing 3 peoples job and while listening we thinks its only one, that means you did a very good mix in texture and style that blend really well. It sounds very different from normal things you would listen, really well mixed, nice quality and arrangement. Well done.

Submitted(+2)

It's kind of crazy you were able to make this many songs in such a short period of time. But the problem with creating so many tracks is that it becomes hard to link them together. You were able to do that to some extent. I could see them being used in an old school type of rpg or early 2000s type of Virtual Novel. Sort of gives me Clannad (If you know what I mean) vibes for some of them.

Developer

Thanks for the feedback! We were able to put out so many track thanks to hoanglongplanner's insane amount of ideas which he contributed to the project. He's a real one for real.

Developer

Second this, hoanglongplanner definitely had a lot to add! And thank you for listening, we appreciate your feedback!

Submitted(+2)

Wow, that is a decent amount of tracks, which separately sounded great but became increasingly hard (in my mind) to conceptualise a single project that includes all of them, as I was trying to find some point of commonality that would collect them together. My favourite tracks overall were "Journey Downtown" and "Epic Getaway" - fantastic!    

Developer(+2)

Thanks a lot, the tracks does connect some what loosely due to some different interpretations of the theme, specifically mines cause i didn't read the short story (do not tell hoanglongplanner). Mainly alot of the musical process is "this sounds good, drop it".

Submitted(+2)

I listened to it on Youtube, hope those were the last updated. You mention a short story that served as inspiration but couldn't see it? 

So I gave a listen to the tracks with only in mind "those tracks describe somehting in a VN/RPG". I felf it sometimes hard to imagine them in the same game, but I tried my best to do so (even if you say to imagine different games). So here are my impressions! :)


Run from self : a real sense of confusion, and the need to run from what you can't understand. The need to have structure, explanations, something tangible. Everything else, as long as it's not me. 


A bell tolls: some tutorial scene? You meet up with this character that will explain a lot of different things about how the world works, what's coming next. I liked it!


Journey downtown: a lot of Persona vibes in here. I feel like it's with this kind of music that you navigate in the city, where you meet up with side quests and NPCs. A great track, particularly liked it!


Unprogressive: couldn't emerge myself in it. I feel like that's some music that plays in a slice of life scene. In a way, that could also a music when you navigate in the city.


Left to rot: confusion again, but in a more ... "comic way" ? Like you're meeting with the weird character, that tells you all the weird rumors. So an evocative track, it feels like a character theme!


Epic Getaway: not very RPG but... a lot of Ace Attorney vibes !! Like you're into an investigation or something (however, I couldn't picture an epic getaway!). Or some low intensity scene where characters are teaming up and planning ahead for something. Really liked it :D


Day break near camp: feels like a menu theme, or some track that runs when the player needs a strategic choice to continue. The track was interesting, but I couldn't clearly picture what it made me think of!


A life lesson: confusion, here again. But not in a comic way, this time in a "light" way ? Feels like a character theme, that also explains a lot of things but that is not *that* serious. 


In the basement, a monster : loved this track, don't know why but it makes me feel like the first time you encounter this theme in the game, it's about a mystery. And later on, you understand what's going on and you listen to this music in a more "melancholic" way ? Like some bittersweet situation, that is complicated. 


Bad situation: Is that beatbox ? :o Clearly, a bad situation track, but with an intensity that is not *that* high. Like it's much more like a *complicated* situation. Except for the end, where it progresses into something unsettling. 


A lost lesson: the explanation part of something that is throuhout all the game. Like, you get some part of the answers by bits during the game. Except the end, that is also leaning into something a bit more unsettling. 


Grieving to a gravedigger: very different than all others. Feels like the theme of a particular character that has a tragic backstory. Here again, some Ace Attorney vibes, don't know why. Like some twisted story, that you'll keep on thinking even after the end of the game. So I like it a lot :D


Memories left: hmm, feels like a track in Anodyne 2. Love that game, love this kind of ambience, but I can't really picture something out of it. Or maybe something oniric, blurry. Sadly, the sounds in the end were not pleasant ...


In brief, thanks for those submissions. I feel like the correlation to the theme is very light (haven't read the short story) but some tracks are very evocative of some VN/RPG scenes. 

Submitted(+1)

And love the album cover by the way :)

Developer(+2)

Thank you for listening !! :)

We kinda too hard making listeners imagine the soundtrack as VN + RPG :) sorry about this. So we decide to add the context to make it more easier to imagine (Even ourself kinda working in the unknown here) :))

The short story summary is now in the How does it fit the theme? Submission Section, hope it will pique your interest =)) (Prologue about Little Girl, Cerberus, Stork Train Conductor)


Composer comment about Memories Left: the song act as a credit roll and end the journey regardless good or bad ending reached. Recounting all events have happened, choices have been made along the way, the curtains is closing in.

Developer

hell yeah !!!

Developer

It's interesting to see how you've interpreted them; thank you very much for listening and giving your thoughts on each track! : D 

Developer

Newest update to the soundtrack, fixing problems occur during OST Composing Jam 4

Get the newest update though here (We will replace the old zip after the jam event):

https://drive.google.com/file/d/1_7Cd65QW0DEDl-8vQrIlfazZCwFLQlah/view?usp=shari...

Submitted

left to rot is extremely glitched out in the mp3 download. I can't add any metadata, it doesn't have any metadata, I can't open it in audacity, any copies has no metadata, I'm really confused about this.

Developer

Sorry about this, the team is looking into the Left To Rot music issue (our computers open that mp3 file just fine, maybe not the case for everyone :/)

We kinda forget to add/edit the metadata info to all our musics of our soundtracks, we will fix that right now :[

Sorry for your confusion that we have caused :[

Developer

Wisdom word from rancanemone:

finish something, even if it takes a thousand tries