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True Fire

21
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A member registered Mar 17, 2022 · View creator page →

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Yes, a fellow reaper enjoyer. Hello. I can definitely hear rpg type vibes, like something that could work in a game like old school runescape. I like how you were able to ornament your songs so that they didn't feel too empty or boring. Very good job!

Yes, a fellow reaper enjoyer. Hello. I can definitely hear rpg type vibes, like something that could work in a game like old school runescape. I like how you were able to ornament your songs so that they didn't feel too empty or boring. Very good job!

The use of the voice to create a choir is very cool. I like how some of it has lofi elements while other parts sound like something Jacob Collier would make. Very interesting song.

Hello fellow musescore enjoyer. First off, impressive cello quartet compositions. A few tips of advice though, your melodies often felt like they were random (not necessarily) but they weren't catchy. It would have been nicer if you could have further elaborated on the different motifs in your composition. Second, musescore is great for composing music but not good for producing it. To produce music for other's ears, you'll have to export the midi file from musescore to a daw such as (lmms, reaper, ardour, cakewalk, etc [free ones]) and use vsts to get a better sound. Occasionally the cellos would play a whole note and you could hear the unintentional tremolo and clashing between them. This is really just a problem with the instrument quality (soundfonts). Most soundfonts can't really compare to a decent vst. I recommend looking into this stuff.

I love how you were able to use motifs throughout your songs, and it's impressive you were able to make so many songs by yourself. You were able to capture all the different momentums of the different parts of a game. I personally like how multiple of your songs had a very scary sort of vibe. Very impressive. 

This is insane. It sounds so professional, very good job. It sounds like it could fit perfectly into a piece of film or game.

The song is very ambient, I can feel a cinematic heroic theme within it. Not sure I feel about it in regards to the theme, but other than that, amazing song.

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The brass in Face to Face With Danger and Fleeing Home sounds very crusty, like you used soundfonts. It would have been 10x better if you could have found better sounding instruments. However, you were still able to get a very good sound nonetheless. 

Metal o.o that's a new one. Definitely on it's own level for uniqueness. I could see it being used in a game sort of similar to doom. Has boss battle vibes.

Hello fellow Spitfire Labs Enjoyer. In the first track you were able to combine the piano and cello pretty well. In my opinion though, would have liked it better if the piano sounded more acoustic but it works as is. I don't know how I feel about the 16 bit track though. I feel like you could have changed it bit more so it didn't feel too much like the first song. Other than that, amazing soundtrack.

I really like the vibes from these tracks. It truly sounds like it could just be thrown into a game and work as is. Can't say the same thing about my own haha. I can hear the sort of fantastical/mystical feelings from each song.

It's kind of crazy you were able to make this many songs in such a short period of time. But the problem with creating so many tracks is that it becomes hard to link them together. You were able to do that to some extent. I could see them being used in an old school type of rpg or early 2000s type of Virtual Novel. Sort of gives me Clannad (If you know what I mean) vibes for some of them.

The dissonance in OverKill around is very overwhelming. I understand that you're going for a panicky type of vibe, but take your dissonance in moderate doses haha. The Land OverJoy has very interesting arps. It sounds very romantic (as in classical). 

I like the upbeat feeling of the song. I can see where @FoxHyode is coming from haha.

Not really sure how I feel about Roaming but Ocean Tide is pretty interesting.

Very ambient and creepy. It's impressive you were able to do this all on FL Mobile.

I really like how your song sounds as a whole. The harp gives it a mystical sort of vibe which definitely matches the picture theme. The harp sounded so good with the arps around 3:36. I have some advice though, when using the piano, you'll probably have to eq out the low ends. I could hear the muddiness from the piano.  Additionally, some times the harp felt out of place even though it was the melody. It could just be instrument choice.

I'm super impressed, I wish I could compose like you haha. I like how you were able to reuse the main theme in the battle theme yet make it unique at the same time. I could definitely imagine the scene in the forest. 

Your song is very well made and organized. However, as you said, it doesn't really match the theme and that caught me off guard. Though it would have been interesting to see more songs.