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A jam submission

Stack KnightView game page

c to clone, double jump, lshift to dash
Submitted by teamramekin
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Stack Knight's itch.io page

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Comments

Submitted

Like: I really like the level design and the skill design. The stacking idea is really creative! I also love how you guys made each level short but distinct, so it becomes a refreshing experience to enter the next level.

Wish: I wish there are more instructions on the stacking mechanism in game because I learned it more on verbal instructions. I would be wonderful is there is also text instructions.

Wonder: I would really like to know how does the stack mechanism work! It is really fantastic to see so I really want to learn how it is built.

(1 edit)

I do love the visuals and the juice of the game - the player character is adorable, the background is so on brand and the clones are hilarious! I wish there might have been a clearer course of action or sense of which direction to go on some levels - the cloning isn't completely intuitive without knowing to press the 'C' key to do so, and the portals to the next levels are sometimes tricky to find or access, or know where they are. I wonder if there could be some sort of map view that you could create as a UI element that a player could click on from the top right corner of the screen to view where they are in the level and where they need to get to (the portal). Overall though, very lovely and well put together!

~ Ananya N.

Such a creative game!! I know that some others have mentioned it before , but the idea of cloning the player to be able to progress in a love is sooo creative! I wish there could have been collectives or items to heal (food, or power ups) during the game and not just traps that kill you/make you overflow , but overall you did amazing guys with the time provided us for the course! Perhaps you might consider adding secret level or sections or even easter eggs? I feel this game has so much potential and I would love to see you expanding it!

Submitted

I like your guy's idea of cloning the player and using that as a platform. It was a very cool idea and unique. I wish there was an explanation of controls in game and that some levels were a bit easier to differentiate the obstacles. I wonder if there is a deeper story behind the stack and if there are any powers that could be given to the player?