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I like the cozy vibe, fleshed out map, and unique interactions with the NPCs. It must have taken a long time to write out the dialogues for each character. I wish that there was an easier way to remember all the directions because the first screen can be a bit overwhelming. I wonder how this unique emotion theme could be applied to more levels to create an entire world-based game.
I really like the theming of the game. It has super cool vibes and is very unique.
I wish the game had a bit more direction. It often felt like I was just wondering around with little motivation.
I wonder how you came up with this idea? It is quite abstract and unexpected.
Loved the artwork and the concept of venturing through the dark, talking to NPCs and fighting enemies - the artifact collection was very satisfying as was the light activation. I do wish the key strokes were more organic - it was a little unnatural to remember that artifacts were collected with 'R' and backpack was '4' and chatting was 'C' (I might not be getting all of those right). I wonder how you might be able to implement 'overflow' more with some real sense of urgency or adding some heaviness or hard decision-making/morally dilemma-inducing narrative puzzles, since your idea is 'emotional overflow'!
~ Ananya N.
This is Timmy.
I love the visual aspects of the game! I love the hand-drawn style of the characters, and it was very satisfying to right click and see the light power grow and shrink, that effect was very juicy to me.
I wish the game had a more natural "hand position". It was weird to have left hand on WASD, and then use right hand to right click, and chat with c, and inventory with 4 or something? It might've felt more natural to move with WASD, and maybe use UIOP to put your right hand, and each button does something.
I wonder what emotions were part of planning that didnt make it into the game, and how you envisioned to implement them.
I love the animations and all the secret details and the care and passion you all put into the project!! Without a doubt, I feel that there has been so much time invested in the project and I believe you should publish it online or even expand it more to become a full game! Sometimes I am a little clumsy when managing the keyboard , so perhaps having the instructions while playing (for accessibility purposes) would have been great, but it is just me. I had some issues when trying to jump from platform to platform, and I was a little confused with the technique of making the purple blizzard/shadows disappeared but after some explanationg I understood what to do! Maybe it would be nice to have like a" pop up" , "alert" or annoucment when our character comes across these kind of obstacles so that they know what keyboard key to click at that moment !!But overall, loved what you did! It is truly amazing and creative
I like the art style
I wonder what the UI is when we press E
I wish the gameplay was a bit more intuitive