This is Timmy.
I love the visual aspects of the game! I love the hand-drawn style of the characters, and it was very satisfying to right click and see the light power grow and shrink, that effect was very juicy to me.
I wish the game had a more natural "hand position". It was weird to have left hand on WASD, and then use right hand to right click, and chat with c, and inventory with 4 or something? It might've felt more natural to move with WASD, and maybe use UIOP to put your right hand, and each button does something.
I wonder what emotions were part of planning that didnt make it into the game, and how you envisioned to implement them.