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I like the attention to detail in the images and words, as it makes the game feel more put together and professional. I wish the timer moved a little more slowly to allow for more forgiving gameplay. I wonder how this game can be integrated with a unique narrative/storytelling intro.
I like the overall concept. It's unlike any game I've played before and was a really fun direction to go with the theme.
I wish I was better at this game...
I wonder how many people beat the game. Is it as hard as I think, or am I just bad lol.
Like: I like how this game interpreted the theme in a different way by email overflowing! The fast paced game style is also very attractive and just fun to play.
wish: I wish there is more balance mechanisms in this game so the game starts slower and then gets faster? Or there are some skills that can help the player to survive, etc. That would definitely make it easier to last longer!
wonder: I am really intrigued by the funny emails and I really wish to see all of them some day!
I loved the game UI and the concept of overflowing emails was really funny and cool. I wish the game was made a bit easier so that it can scope up to becoming more difficult. I wonder what would happen if you made some emails that were less obvious
This is Timmy.
I loved the aesthetics of the game. The font being so pixel was really cute, everything being pink felt like someone's customized, personal email, and it added to the experience.
I wish there might've been an easier level to process what was going on? It was pretty overwhelming to just start and do it, but other gamers were able to beat it so maybe it's a skill diff XD
I wonder, if you were to scale up the game to more, what would you implement?
Hi this is Tray! Here's my comments:
A like: I love the aesthetic and concept of the game, it's really cute and creative. The idea of sorting emails is unexpectedly fun when put into game format.
A wish: I think if there was way more time for the production of the game, the emails could possibly be slower paced but there could also be other tasks that you have to complete on your "computer" (so more tasks but at a slower speed), but that's of course a way bigger scope than the current concept.
A wonder: I remember your team discussing a different idea (more educational). What inspired the concept change?
I really like the visuals of this game, it is very clean and cute. I wish at first the pace of which the emails loaded in was slow and it eventually became faster as the game progressed. I wonder how many different types of emails I can get.
I love how clean the UI was and how easily it was to get addicted to the game loop. I wish there was a difficulty scaling which changed how many emails you got at a time. I wonder why those email senders are so evil, overflowing my inbox :(
Like: I really like this game!! The UI design and arts are so cute, and it fits the theme pretty well.
Wonder: I'm wondering how did you come up with this idea?
Wish: I wish more sound effects could be added to the game (for example, the click sound)