Hi this is Tray! Here's my comment:
A like: The concept and execution of this game is incredible. The butterfly fight is honestly really fun and the idea of not killing the enemy but using them as a way to reach the exit was really creative, and all of the assets of the game were thematically consistent (sounds, graphics, etc). Also the ending is crazy
A wish: I think if the scope/time were way larger this game could definitely be built into a really big thing with a lot of levels and boss fights.
A wonder: I would be really interested to learn about the different ideas that the team could come up with and execute if given more time!
