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tavo.devs

6
Posts
1
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A member registered 38 days ago · View creator page →

Creator of

Recent community posts

Hi this is Tray! Here's my comment:

A like: The concept and execution of this game is incredible. The butterfly fight is honestly really fun and the idea of not killing the enemy but using them as a way to reach the exit was really creative, and all of the assets of the game were thematically consistent (sounds, graphics, etc). Also the ending is crazy

A wish: I think if the scope/time were way larger this game could definitely be built into a really big thing with a lot of levels and boss fights. 

A wonder: I would be really interested to learn about the different ideas that the team could come up with and execute if given more time!

Hi this is Tray! Here's my comments:

A like: I love the aesthetic and concept of the game, it's really cute and creative. The idea of sorting emails is unexpectedly fun when put into game format.  

A wish: I think if there was way more time for the production of the game, the emails could possibly be slower paced but there could also be other tasks that you have to complete on your "computer" (so more tasks but at a slower speed), but that's of course a way bigger scope than the current concept. 

A wonder: I remember your team discussing a different idea (more educational). What inspired the concept change?

Hello this is Tray! Here's my comments:

A like: I think something that stood out to me was the level design. Even though it was a short level with pretty basic obstacles, the way the obstacles were combined felt very creative to me (for example the part where if you step on the green you'll bounce into the ice.) This led to a varied game experience. 

A wish: Maybe if there was more time there could be more small details added for extra juice, like the number of attempts the player has made or additions to the graphics. 

A wonder: If given the chance, would you incorporate more "pirate" themes into the gameplay since that's part of story?

Hi this is Tray! Here's my comment:

A like: The concept and execution of this game is incredible. The butterfly fight is honestly really fun and the idea of not killing the enemy but using them as a way to reach the exit was really creative, and all of the assets of the game were thematically consistent (sounds, graphics, etc). Also the ending is crazy

A wish: I think if the scope/time were way larger this game could definitely be built into a really big thing with a lot of levels and boss fights. 

A wonder: I would be really interested to learn about the different ideas that the team could come up with and execute if given more time!

Hi this is Tray! Here's my comments:

A like: I love the aesthetic and concept of the game, it's really cute and creative. The idea of sorting emails is unexpectedly fun when put into game format.  

A wish: I think if there was way more time for the production of the game, the emails could possibly be slower paced but there could also be other tasks that you have to complete on your "computer" (so more tasks but at a slower speed), but that's of course a way bigger scope than the current concept. 

A wonder: I remember your team discussing a different idea (more educational). What inspired the concept change?

Hello this is Tray! Here's my comments:

A like: I think something that stood out to me was the level design. Even though it was a short level with pretty basic obstacles, the way the obstacles were combined felt very creative to me (for example the part where if you step on the green you'll bounce into the ice.) This led to a varied game experience. 

A wish: Maybe if there was more time there could be more small details added for extra juice, like the number of attempts the player has made or additions to the graphics. 

A wonder: If given the chance, would you incorporate more "pirate" themes into the gameplay since that's part of story?