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drive, elizabeth

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A member registered Apr 30, 2020 · View creator page →

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I was captivated by the swirling synths at the start and then the second part kicked in an it was grand! I really appreciated how these tracks all worked together as one like a pastiche for the full soundtrack. Bonus points for the tempo changes that were masterfully handled and fit the time theme perfectly. 

Thank you for listening and glad it drew you in slowly!

From memory that beat was a synth timpani with a little descending riff that that got thrown into the mix - glad you caught it! 

To have done seven tracks is impressive to start, let alone each having their own distinct styles which each evoked different feelings linked to their level descriptions - incredible. I love your musical style and how each track said what it needed without become at all repetitive. 'Goodnight Midnight' was the highlight for me but seriously, any of these tracks could have been.        

Adding Radiohead-like vocals? I dream!! (Thom Yorke - if you're reading there I'm happy to talk..) Thanks for the detailed feedback, I am always fascinated and appreciative to hear how the music that exits from my somewhere in my brain is heard by others. And to be completely honest, I have NO idea what your feedback for Second Change means, but if it sounded okay then mission accomplished! 

Well put together tracks that sound good and would be perfect as background music in a puzzle game.   

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Wow.

I think you had me at the opening with 'It's Timing Time' (great title), and the tracks that followed carried a sense of intrigue and action that really fit together. 'Sick Beat..' is funky as but also references slips in time/timing which was cleverly done and really neat. And 'The Part Where It's Serious' was suitably serious and sinister. Super impressive entry! 

(Edit: sorry, misspelt the first title! :( )

Talk about taking current life experiences as inspiration!!  I definitely feel the track referencing the tossing and turning thanks to a fever. I really enjoyed this track. 

I wish I had the level of understanding towards mixing as you have! Thanks for the feedback and ideas, I hope to revisit these tracks and work on them a bit more with these kinds of suggestions in mind. 

I'm digging those suggestions and they make complete sense - thank you.

You're completely right - after some time to reflect after the submission, I'd see the last track/segment of the game much more as a 'winding down' and resolution than a climax (which would be the 'boss fight' Clocktower part). Good call!

Thank you, I appreciate it!

That's such an appreciated  and welcoming response, thank you!

I appreciate you taking the time to give feedback and happily admit there is still a lot for me to learn - I'm always wanting to build on and improve my skills, and opportunities such as itch.io Jams to get feedback from truly talented people is always a way to inspire to push ahead. Thanks!    

Thank you!

Thank you, that is a really interesting suggestion!

Appreciate the feedback, thank you for listening!

Pleasant music that would perfectly suit a point and click type adventure - sitting contemplatively in the background without intruding or making itself overbearing. Nicely done.   

The ticking drum pattern was really effective and I really liked the 'in your face' intensity of the track, which managed to stay fresh and interesting throughout. Great work. 

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I can't say I've seen many FPS game 'soundtracks' (platforming or adventuring games seem more common) so that hooked me immediately.  The two tracks absolutely set the scene with immediate tension that was perfectly backed by your instrumentation choice - outstanding work!   

edit: I write up my comments before I read anyone else's for each game so they're not influenced, and just saw how many comments referred to the feeling of tension!!   

Thanks, you're right that the tracks seem to have their own distinct 'personalities' and the last track is more optimistic and liberating.

Thanks!

Thanks - one of the major attractions for me joining in on the composing jams is it gives me a chance (excuse?) to be creative and hopefully be surprised by what kind of tracks happen to arrive!

Thank you - I'm glad that what I was trying to convey seems to have come across! 

Appreciated how the track 'transported me' to somewhere else - although I think it might have been a dangerous place I was taken to! Clever use of build-up throughout the track with the alarm remaining at the end. 

I feel like you certainly achieved your goal of 'bright and fun' - the energy in these tracks was contagious and they were really well put together. My favourites were 'Digital Neanderthals' and 'Analogue futurists'. Congratulations on the entry!   

Thanks. That track coming together was one of those defining moments which really helped to consolidate the game idea of a maze with a 'final level' clock tower in the centre. For me, it's the heart of the game AND soundtrack. 

Thanks! For what it's worth, I wanted the title of the last track to allude to either running out of time (failure) or escaping the time maze completely (success) so it could be seen as closure from two very different viewpoints.  

Thanks

I approached this entry nervously - I wasn't expecting to be blown away based on the understated cover art and game/music description. I am happy to say I was COMPLETELY wrong - the first track was a great listen and I thoroughly enjoyed it. Nailed it, well done.  

Really enjoyed the sounds and styles of the tracks - definitely evocative of the game you've outlined!  

Really liked that there was an energy and character to these tracks that too many entries I have listened to so far have lacked (where they sound the part but all become pretty predictable and samey). I particularly liked 'Chronocturnal Reverie' (and the general puns in the track titles - nice!)   

Professional sounding - the first track gave me a 'Lord of the Rings' kind-of vibe. Evocative and atmospheric.  

Gentle tracks that give an air of time passing slowly. Comfortable and easy to listen to.     

In this scenario, it's hard to tell if I would be on the side of the dancing people or the comet to be honest. Either way, this is a really solid entry with unique sounding electronic tracks. Particular faves are 'There's The Comet That's Gonna Kill Us All!' and 'Here It Comes'. 

Love how the track evolves throughout - very well put together. 

Love the background of the game, totally something I would want to play! First track is suitably hectic, and is my favourite of the three. 

Thanks, I like that you got Metroid vibes!

I appreciated the detailed description of the game, I could easily imagine myself playing and the tracks really took me to the different places/eras. Nice entry.  

Definitely got the waiting/chilling vibe that the tracks promised. Would have loved some info on the game that would go along with them - a game based on waiting? Call me intrigued.