Tachycardia: This is a very creative idea for a game and definitely utilizes the theme in a unique way. I really like the sound effects of the men counting backward on the offbeats. The accelerando and the music distortion is a great musical representation of the character’s heart beating faster and the adrenaline pumping as his new lifestyle kicks in. The jazzy melody is very well-crafted.
Don’t Think About It: You have some very interesting time signature changes going on here that have a cool effect on the melody that would otherwise just be landing on the downbeat. The bell sounds seem like they may be representing clock chimes. The transition in the middle that brings back some of the themes from the first track seems to me to represent a little adrenaline that comes up whenever the haunting memories return, but then it’s a conscious effort to try to forget and live comfortably.
Clock Out: This sounds like a more celebratory theme and is more climactic. I really like the baritone saxophone when it enters. The two chords you use to vamp between are really cool sounding chords and feel quite optimistic even though there is not really a sense of resolution between them.
Overall: These are three very different themes and at first I thought that it was meant to be a progression from one to the next, but I’m wondering if there could be an element of “choose your own adventure” in your game and the theme plays based on which path you decide. Maybe that’s not what you intended, but it could be interesting! These are really well-made tracks that each bring their own energy and emotions that are appropriate to the situations you describe. The melodies you write have a lot of forward motion which makes them fun to listen to and make them sound very impressively written. Great work and thank you for sharing!
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