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Dataless

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A member registered Jan 01, 2021 · View creator page →

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Thanks!

Some groovy stuff here. I like the almost nursery rhymish feel of the melody in Input Delay. 

In that case kudos—you have an extremely flexible voice.

Great sound. Thought the stage complete track was absolutely *perfect*.

I figured from your posts on the discord, but this confirms it: you really know your stuff.

Great to hear rapping (I assume that was you) and news clips (I assume that wasn’t you). 

Hell. Yes. I loved this, especially the metal middle section. Well done.

I thought the upright piano and drums gave this a unique vibe.

Thanks :)

French horn, yep, though now you mention it a cor anglais could be very nice there either.

Thank you.

Oh wow, Gran Turismo. There’s a blast from the past.

Haven’t listened all the way through yours yet, but I loved the twitchy unpredictable beat in the first track.

very cool work. Like a MegaDrive cyberpunk game😊

Thank you! I was pretty happy with that bass break alright. 

There’s a type of composition where you kind of know what’s coming before it lands, and getting that to hit with a “Yes!” rather than an “ugh” is extremely difficult.  But every one of them does in this. Excellently-judged introduction of horns towards the end. And so nice to have an entry that’s so insistently bright and optimistic.

Really solid entry. Love the shifts to the B section and back—absolutely seamless.

I liked the vibes of these tracks very much, and I love the Blade Runner reference.

The only (hopefully constructive) criticism I’d offer is that (like some others above) I didn’t really feel like there was enough material in the music to justify the length. A contrasting section or some more development would help a lot.

Still very good work though!

really enjoyed the sort of laid-back melancholy vibe of this one.

cheers :)

thank you :)

Definitely has a good sense of closing credits music. Nice job, well done.

I thought of Blade Runner *straight* away, then saw it in your commentary. Very atmospheric and moody, I like it!

Oops—thanks!

I have to admit I did not expect to encounter something quite like this, in the experimental–electronic field, in this jam.

It’d take an ambitious studio to take on music like this for a game, and it’d have to be the right game, but that’s what happened for Martin Stig Anderson in the Limbo soundtrack and that was a triumph.

Very weird, very cool, absolutely unique in this jam. I love it.

Wow, this music—the first and third tracks especially—is swole. It’s good to hear heavy, muscular music that isn’t just a Hans Zimmer bwom-fest.

Good clean crisp and confident sound, and it had me anticipating the drop, which is always fun.

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I’m hearing a lot of Nausicaa and the Valley of the Wind in the first track’s synthy organ. Very unsettling overall. Good work.

Edit to add: I’d actually really like to hear this or a development of it as the background to an audiobook or story. The Lovecraft Sextet on Bandcamp recently did something like this, called In Memoriam. I think it’s free if you want to check it out.

Haha I was coming here to post almost the same thing. Low heavy brass and high rushing staccato strings is Danny Elfman all over.

Effective, though.

This is very impressive for how quickly you composed it.

The main theme and “It Wasn’t Supposed to Be Like This” are both solid and atmospheric, you really capture the mood you’re looking for 

I admit it doesn’t all work for me. I felt like most of the tracks went on a little too long before new elements were introduced, or before they finished. And sometimes, like the upper piano part in Swamp, when they entered I felt like they could have done more to enhance or recontextualise or change what had come before.

But given the constraints you were working under, this is really solid and polished work.

You’ve captured the NES sound so well here that I’m having very real flashbacks to the Robocop 2 game I played when I was a kid. I want a Nostalgia category so I can give you five stars in it.

Great sound, and very well-constructed music. Really enjoyed this.

Thank you so much!

This is an odd one for me, because it’s—as far as I’m able to judge—a very effective pair of tracks in a style that I normally don’t like at all. A strong sense of Hans Zimmer in how it gets this big solid sound and uses the orchestra like a band. A nice clear mix, and effective harmony and momentum. Well done!

Ok this is just heaps of fun. Energetic and bouncy. I like it.

That’s very kind, thank you so much! Sorry I missed your comment coming in yesterday.

Thanks!

I absolutely love this entry. Here’s three favourite things:

1. The subtle way the bass enters in Through the Perimiter. It seems to be setting a pulse, but stays at that low, soft place, just adding some tense colour.

2. The Forest, which sounds like it could belong in a 2D Metroid game.

3. I’ve heard a lot of tracks I really like in this jam, but a lot that don’t feel like they’d serve as good game soundtracks. This isn’t that; these would work really well as background level loops.

Also the last track gave me flashbacks to Robert Miles, whose track Children you absolutely couldn’t get away from in 1995.

Thank you! Very thoughtful comment and I’m glad you enjoyed the music.

Thanks—and cheers for the feedback too.

Thanks so much! Yeah I have to admit I felt a bit lost in developing the material in these, but I really enjoyed exploring it all the same.


I had another couple of tracks started as well. The one I’d really like to come back to is the reprise of Home, which would (ideally) resolve a lot of the dissonance of the original track.

Really enjoying this. Super cool sound font and you’re using it well!

thanks!

really nice work, well done!