Thanks!
Dataless
Creator of
Recent community posts
There’s a type of composition where you kind of know what’s coming before it lands, and getting that to hit with a “Yes!” rather than an “ugh” is extremely difficult. But every one of them does in this. Excellently-judged introduction of horns towards the end. And so nice to have an entry that’s so insistently bright and optimistic.
I liked the vibes of these tracks very much, and I love the Blade Runner reference.
The only (hopefully constructive) criticism I’d offer is that (like some others above) I didn’t really feel like there was enough material in the music to justify the length. A contrasting section or some more development would help a lot.
Still very good work though!
I have to admit I did not expect to encounter something quite like this, in the experimental–electronic field, in this jam.
It’d take an ambitious studio to take on music like this for a game, and it’d have to be the right game, but that’s what happened for Martin Stig Anderson in the Limbo soundtrack and that was a triumph.
Very weird, very cool, absolutely unique in this jam. I love it.
I’m hearing a lot of Nausicaa and the Valley of the Wind in the first track’s synthy organ. Very unsettling overall. Good work.
Edit to add: I’d actually really like to hear this or a development of it as the background to an audiobook or story. The Lovecraft Sextet on Bandcamp recently did something like this, called In Memoriam. I think it’s free if you want to check it out.
This is very impressive for how quickly you composed it.
The main theme and “It Wasn’t Supposed to Be Like This” are both solid and atmospheric, you really capture the mood you’re looking for
I admit it doesn’t all work for me. I felt like most of the tracks went on a little too long before new elements were introduced, or before they finished. And sometimes, like the upper piano part in Swamp, when they entered I felt like they could have done more to enhance or recontextualise or change what had come before.
But given the constraints you were working under, this is really solid and polished work.
This is an odd one for me, because it’s—as far as I’m able to judge—a very effective pair of tracks in a style that I normally don’t like at all. A strong sense of Hans Zimmer in how it gets this big solid sound and uses the orchestra like a band. A nice clear mix, and effective harmony and momentum. Well done!
I absolutely love this entry. Here’s three favourite things:
1. The subtle way the bass enters in Through the Perimiter. It seems to be setting a pulse, but stays at that low, soft place, just adding some tense colour.
2. The Forest, which sounds like it could belong in a 2D Metroid game.
3. I’ve heard a lot of tracks I really like in this jam, but a lot that don’t feel like they’d serve as good game soundtracks. This isn’t that; these would work really well as background level loops.
Also the last track gave me flashbacks to Robert Miles, whose track Children you absolutely couldn’t get away from in 1995.
Thanks so much! Yeah I have to admit I felt a bit lost in developing the material in these, but I really enjoyed exploring it all the same.
I had another couple of tracks started as well. The one I’d really like to come back to is the reprise of Home, which would (ideally) resolve a lot of the dissonance of the original track.