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A jam submission

Dice CombatView game page

Create your dice-deck of abilities to defeat your opponents!
Submitted by TeamLDM — 38 minutes, 41 seconds before the deadline
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Dice Combat's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#18643.1903.190
Overall#23512.9172.917
Enjoyment#24942.6672.667
Presentation#25472.8952.895

Ranked from 153 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice-based strategy game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 80 to 61 of 103 · Next page · Previous page · First page · Last page
Submitted

Interesting way to infuse dice into combat, without punishing the player for bad rolls. Nice!

Submitted

Woah this is a really cool concept! I like the combat a lot, and the controls and everything are very intuitive. The locked-in mechanic also adds a lot of depth. The only thing is that I felt the sound effects were a bit jarring (specifically after finishing a level). I had a lot of fun playing your game! Great job!

Submitted

Fun game! It's a very interesting take on standard monster battlers. This would be a really cool mechanic in a pokemon styled game. Where different creatures you collect have different random abilities you can choose from for the round. Very cool!

Submitted

That is very interesting idea and it can become a good strategy/puzzle game, really enjoyed playing it!

Submitted

Cool idea, I enjoyed this concept I took a similar approach in my game. The simplicity of the game was great, the UI was a little off to me, but I still had fun playing!

Submitted

This was a simple concept that led to a lot of depth. The fact that you could choose your RNG in a sense made for some pretty unique outcomes. The artstyle was unique, it kind of reminded me of the Jackbox games a bit. Especially because I thought the characters looked like they're from a party game. Overall, good work!

Submitted

At first I thought choosing all faces to be attack is the best strategy but at the second fight I understood I was so wrong. Then tried with 3 attack, 2 attack damage boost and one enemy shield reduction and didn't loose a single battle.

Clever game and I enjoyed it, well done :)

Submitted

Nice concept! It crashed on me on level 3 but other than that it plays great.

Submitted

Really cool concept!

The comparison which came to mind for me was Pokemon, especially the first fight with your starter when you only ever have an attacking and a stat changing move.

Adding a controlled randomness however felt like it expanded in a unique direction compared to where Pokemon obviously adds more depth with expanded moves and teams. I think incorporating both (a variety of moves and characters with unique stats and movesets) would make a fantastic foundation for a competitive strategy game, maybe one well suited for a mobile pick up and play demographic.

I really hope you do expand on this! Great submission!

Submitted

Really fun and original concept, only thing I can think of is maybe letting the player know when the dice reset

Submitted

Cool concept and the visuals look nice.

Submitted

It took me some time to actually understand what was going on and how to think about winning. Once I got started I really enjoyed the game. The character art is really nice, and the game is actually fun to play. Good job!

Submitted

great idea to give managable abilities in 6 dice sides, nice game!

Submitted

I liked that you actually had to think a bit. The character art is also very funny :D

Submitted

I like the tactics in this, fun game!

Submitted

I really like it that different approaches make the gameplay at least a bit different. Also, the game feels polished. Good job!

Submitted (1 edit)

Clean and clever! I really liked that you managed to find room for actual strategy in the Jam window!

Submitted

Looks like we had pretty similar ideas :D. The game is very fun and perfect for a couple of fast combats. Maybe if you want to expand it in the future you can include more actions to chose from or more enemies in order to spice it up a bit.  Other than that the functionality is perfect. Great job! 

Submitted

Clever design with some room for actual tactic. UI and visuals are very clean. Nice job!

Submitted

The idea for the game has potential and the controls are solid. It can use a limit on how many time you can set an ability and maybe some incentive to change them (at the moment it feels like you can pick one set of abilities and leave it for the whole game).

Viewing comments 80 to 61 of 103 · Next page · Previous page · First page · Last page