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Geekwithahat

23
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A member registered Jun 04, 2020 · View creator page →

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I've seen a couple of these, this is one of the better ones tho, considering it uses both WASD and arrow keys (on keyboard at least), also nice use of abilities, if I can figure out what some of them do, more info generally would be great.

Really nice idea,  perhaps make it slightly easier and maybe have the restart button return you to just start of the level. Oh and the hacking bit isn't really applicable to someone with numpad, sorry!

Really nice idea,  perhaps make it slightly easier and maybe have the restart button return you to just start of the level. Oh and the hacking bit isn't really applicable to someone with numpad, sorry!

Nice idea, although the general lack of impact made the whole thing more confusing than it potentially could be.

I mean it's original as all hell, although I would maybe slow it down?

Damn this is a nice concept, only problem: tighten the physics a bit, cause the second marble keeps phasing through the slope.

Right, so, nice version of the "Out of controll" theme, I hate large swarms of bugs with a passion so making my skin crawl is a positive here. One thing: make the game over thing with the changing life shorter. Me trying to get a highscore is slightly smashed by having to wait 30 seconds every time I fail.

Nice concept! It's  quite fun, although I would have the enemies knocked back regardless of if they hit the front of the enemy or not?

certainly a nice idea, although not sure about the bit with the spikes tho, maybe add a restart button to help?

Really solid idea, I know the idea of the Jam was no control, but maybe have player have slightly more control as to where the blocks go? Also maybe a restart button wouldn't go amiss cause I wanna beat my high score.

really good comedic timing for a game jam game. This is one of the better versions of the "suddenly loose control" genre found in this jam. I would say maybe make the fatigue go down faster when moving fast? couldn't tell if it was doing that already.

It's quite a good idea, does need a bit longer in the oven of course, but it could be quite fun.

Ohhh cheers man, gonna  go back and finish it!

Damn that astetic tho! Really satifying to play when you get into it, I'd make the boost have more impact tho, cause I got kinda stuck at certain points due to lack of momentum.

Really like the base idea, you could do a lot with that. I just tune up the platforming a bit, possibly by slowing down the character and widening how much they can see.

best drifting game, really fun to sling yourself round corners. The sound effect gets a bit grating after a bit, I'd recommend randomising it if possible? Also what do the green ones do?

Deja vu! but also the game is pretty fun, I'd perhaps make the car more controllable, maybe up the turn speed? But it was engaging enough to get me to play all levels and beat times and stuff.

TEACH - but in all seriousness nice game! The movement is proper fun, especially for some reason the slow down. I would amp the chaos up just a little bit, and maybe add a sprint button? (maybe make it really uncontrallable for balance).

TEACH - but in all seriousness nice game! The movement is proper fun, especially for some reason the slow down. I would amp the chaos up just a little bit, and maybe add a sprint button? (maybe make it really uncontrallable for balance).

TEACH - but in all seriousness nice game! The movement is proper fun, especially for some reason the slow down. I would amp the chaos up just a little bit, and maybe add a sprint button? (maybe make it really uncontrallable for balance).

Liked the astetic, very nice, I'm not very good at 3D platformers so take what I say with a pinch of salt... coyote time? Dunno anything to make the jump slightly easier when also moving. The warping mechanic was really well implemented tho. Nice game.

Yeah sorry, I tried making a gradual tutorial but the game moves at a random pace so it was kinda hard.

Nicely done, real nice visuals and the flying felt really good while still being slightly out of control. I'd add some impact to the shooting (it was quite hard to tell if things were being hit), sound would certainly help with that, and I'd restrict the shooting to 2D to make it slightly easier to hit things.