This game is absolutely amazing!!! The atmosphere, music, sound effects, art, effects, gameplay, enemy design-- I could go on-- are all wonderfully done!! The fact that this was made in 3 days is incredible, to be frank. Fantastic job!!!!
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Belly Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5 | 4.231 | 4.231 |
Presentation | #22 | 3.846 | 3.846 |
Overall | #24 | 3.673 | 3.673 |
Concept | #35 | 3.692 | 3.692 |
Use of the Limitation | #65 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4
Software used
unity
Use of the limitation
dash and break uses energy pool (health)
Cookies eaten
zero
Comments
The pacing in your game was amazing. Just when I thought I experienced all the game has to offer, a new surprise came out of nowhere. The enemy variety and scene variety were also really impressive, and I loved the ui design for the health bars.
Solid use of the limitation and a great game overall!
This really is the most of all time
But damn the gameplay is way too cool and expansive for a gamejam game
I really enjoyed the game. But first time I played it I died at 700m and thought that it will go endlessly like that and there's nothing more to see in this game, but then I saw other comments where people were talking about the boss, so played again and saw that there's a lot more stuff in this game. So I think something like "Next goal: xxxxx meters" would be really helpfull. It would indicate that there's something more to see and it would keep player interested. Also a lot of times I got lost offscreen, so an indicator (like an arrow or something) where you are would be really helpfull. Other than that it's a really good game
The Boss at the end took me completely by surprise, I accidently clicked something outside the game with right click and lost pretty quickly. But I had a lot of fun, it's amazing how far it goes down and how much more content there is.
I almost put the game down because the movement is quite hard to learn. But now that I understand it, I absolutely love it.
EDIT: One more thing..
I neeeeed a cool splash sound when I get dropped into the water :)
- Fribolin
Feels really good to control! It feels really good to wait for the right moment to strike and BLAST a fish with the shotgun. The music sounds great and
*spoilers*
gotta appreciate the plastic bag boss fight. If the next souls game doesn't have a plastic bag boss fight AT LEAST once I'M NOT PLAYING IT!
*spoilers ended*
Sincerely tho really fun, recommend anyone to give this one a try. Fun and simple in the best way those words can be used, the kinda game you can get into and play all of about 6 seconds and know you'll enjoy it for the rest of your time with it. Mechanically nuanced but simple to understand is a great thing. Great work! (´∀`)b
I like the fish damage animation. I'm not sure why, but that stood out. Fun game!
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