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A jam submission

Camp Death - InitiationView game page

My submission for the Gamedev.TV Jam. Themed "Death is only the beginning"
Submitted by Petraefa — 1 day, 3 minutes before the deadline
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Play death Camp

Camp Death - Initiation's itch.io page

Results

CriteriaRankScore*Raw Score
Story#2122.8442.844
Sound#2433.0003.000
Mechanics#2793.1563.156
Theme#3323.0633.063
Fun#3393.0943.094
Aesthetics#3513.3133.313
Music#4342.4692.469

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
One

Did you use any existing assets? If so, list them below.
List Of assets used. Unreal Engine Marketplace Assets. * ALSV2 Base locomotion sequences. (Idle, walk, run, starfe left, strafe right, run backwards and jump) * Maxim Bugrimov's Adventure Character(Premanently free content) * Military Pistol (And flash particle) * Animation starter pack * Starter Asset template pack * Some engine content template sounds. Audio Used * Music made by me * Some sound effects made by me * Base Velocity sound from Sonnis royalty free audio library (GDC) yearly free giveaways) All epic content fall under the standard epic licence agreement. For use only in unreal engine. Source code provided as is and is for tutorial purpoces only. Please contact me at petraefa@gmail.com if you would like any more information or queries. Petraefa List Of assets used. Unreal Engine Marketplace Assets. * ALSV2 Base locomotion sequences. (Idle, walk, run, starfe left, strafe right, run backwards and jump) * Maxim Bugrimov's Adventure Character(Premanently free content) * Military Pistol (And flash particle) * Animation starter pack * Starter Asset template pack * Some engine content template sounds. Audio Used * Music made by me * Some sound effects made by me * Base Velocity sound from Sonnis royalty free audio library (GDC) yearly free giveaways) All epic content fall under the standard epic licence agreement. For use only in unreal engine. Source code provided as is and is for tutorial purpoces only. Please contact me at petraefa@gmail.com if you would like any more information or queries.

Link to your source?
https://drive.google.com/file/d/1q1ByFjmRSnxfoAgQasA7wah2i3RoRFXb/view?usp=sharing

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted(+1)

I had some good fun with this one! I think it's the only horde based shooter I've seen.

Some random thoughts:

  • From the main menu, in the controls list, C is listed for both 'Switch view' and 'Equip pistol'. 'Equip pistol' is correctly listed as Q in the controls list of the pause menu.
  • Nice effects in the widget titles!
  • I like the minimap, it's very informative.
  • Great storytelling with the orbs!
  • After the target trials, I wasn't sure how to advance, In the end I figured out that I had to interact with the information wall by looking at the minimap, but it could help to have some kind of indication, or have the wall trigger automatically.
  • In the horde fight, it may be helpful to indicate how many hordes there are in total (for example, Horde 3/ 5, or something like that). It's perfectly fine as it is, I found myself wondering about my progress in the middle of it.

I liked the navigation of the maze, which could have been a nightmare, but was made very pleasurable by the great mini-map, and by wanting to find more of the orbs to get extra story tidbits.

When it comes to shooting, it worked well, but I wonder if you could benefit from some Bungie-like stickiness. For example, just as an idea, how I would approach it:

  • You could have a line trace going from the the point from where you are shooting (I guess the camera, but could be the gun) into a decent distance like 1000 or something like that.
  • If the hit actor has a tag "shootable" then you can reduce the yaw and pitch speed (I think it's those two) to make the mouse move slower.
  • If there is no "shootable" actor hit, then you restore the original yaw and pitch speed.

I had fun with this one, both in the exploration and the shooting aspect. Great job, and keep at it! :D

Developer(+1)

Thank you so much for playing, glad you had fun. I'm gonna look at that tip you have for the gun with the yaw and pitch adjustments when shooting. Might be a better option instead of adding animation. Was having issues blending the anis so left it out in the end cos looked worse hahaha. 

In fact I am using an interface for the trace which checks what it hits and then does interface calls accordingly so adding it wont be hard, just getting it to look right will take some time playtesting but I'm also considering using ALSV2 and and replacing the whole animation system or redoing it while following a c++ tut I have.

I would like to look into that audio driven gameplay like you used. It looks quite interesting so I'm gonna be doing some googling on that and I might drop a message by you if that's ok, ask a few questions on how and where etc.

Big thank you for the feedback, really appreciate it and thanks again for playing. 

Submitted(+1)

The audio system in my project is done in a very manual way at the moment :D.

I will make a proper dialogue manager and update the project with it soon, I'm waiting for the rating period to be over before I submit any update.

I'll let you know when I have it implemented, so you can have a look if you are interested (I'll keep updating the source code as well).

Submitted

Fun game, I wish there was more control tutorial as I had no idea how to draw my gun during the first minute of the gun trial. But the encounter was fun, horde mode was actually difficult and then it really wasnt. Cant wait to see what you make next!

Submitted

I like it. The character controls and gameplay are nice. And it would be better if the frequency of the maps in the maze was a little less.

Submitted

Thanks for the game. I am no FPS person, but I liked the movement and the way you designed the level with the maps. Great submission.

Submitted(+1)

I liked that I could pause and look at the controls to remember them.
Its a solid game but not really my style anymore.
What I really like is how you did the maps, I think I'll use that in the future.
Thank you for a good game.

Developer(+1)

Thanks for playing, I really appreciate it. Very happy you like the maps :) That's something I wasn't sure fit or would work. :)

Submitted

I liked the story and dialogue, it kept me engaged. I didn't understand how the gun worked while doing target practice and knowing the controls would've been useful. Other than that, I liked it. Good luck with this game!

Submitted

I do want to play this, but this is my first time trying to download a game out of unreal engine, and I can't seem to open the file, is there a specific way to run the game?

(+1)

fun game, I like it, well done

Developer

Thanks so much. I really appreciate it. :)

Submitted

rating basef off watching MetalStorms stream.
Great mix of things to do in this game, searching the maze, collecing coins, shooting range, Hord trial was preaty fun to! So much to it!
Liked the wall maps too.
Great job! :)

Submitted(+1)

Well done! The game ran smoothly even when the graphics were high. There was a very accomplished atmosphere that reminded me of classic shooters. Some feedback:

- I would include some kind of minimap or map that you could take out instead of having several hanging on the walls. That way you would have more realistic feeling of wandering through a maze.

- There were some game mechanics that I didn't quite understand. Like what the Soulforce was for or why you needed to buy a body at the beginning.

- Would be great to have more weapons with theirs animations, visual and sound effects.

Great work! Had to be a lot of work and learning. Hope you develop it further :)

Developer

hank you so much for playing.  I think it was only 1 of the orbs that tell you what soulforce is for, definitely not enough. But Soulforce is your strength to possess a body in the world. In the game you never die. You are dead but without a body and have to buy one. When soulforce is empty you have no body and have to buy a new body. The idea was to make that you could purchase different types of bodies with different skills. I over-scoped for the jam way to much hahaha

Thank you so much for the feedback. Definitely gonna be looking at working on it and getting a more fleshed out version. 

Viewing comments 30 to 21 of 30 · Next page · Last page