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(+1)

Thank you so much for playing, glad you had fun. I'm gonna look at that tip you have for the gun with the yaw and pitch adjustments when shooting. Might be a better option instead of adding animation. Was having issues blending the anis so left it out in the end cos looked worse hahaha. 

In fact I am using an interface for the trace which checks what it hits and then does interface calls accordingly so adding it wont be hard, just getting it to look right will take some time playtesting but I'm also considering using ALSV2 and and replacing the whole animation system or redoing it while following a c++ tut I have.

I would like to look into that audio driven gameplay like you used. It looks quite interesting so I'm gonna be doing some googling on that and I might drop a message by you if that's ok, ask a few questions on how and where etc.

Big thank you for the feedback, really appreciate it and thanks again for playing. 

(+1)

The audio system in my project is done in a very manual way at the moment :D.

I will make a proper dialogue manager and update the project with it soon, I'm waiting for the rating period to be over before I submit any update.

I'll let you know when I have it implemented, so you can have a look if you are interested (I'll keep updating the source code as well).