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Are you?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #337 | 3.426 | 3.426 |
| Innovation | #372 | 3.222 | 3.222 |
| Overall | #600 | 3.015 | 3.015 |
| Game Design | #632 | 3.037 | 3.037 |
| Fun | #721 | 2.815 | 2.815 |
| Audio | #752 | 2.667 | 2.667 |
| Graphics | #758 | 2.926 | 2.926 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Things are not what they seem in this game. Find out what they really are.
Did you write all the code and made all the assets from scratch?
Yes, all from scratch, code and assets. For the very basic setup of the project we used our own phaser 3 template ( https://github.com/pixel-fabian/phaser-template ).
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Comments
Nice! Took me a sec to get the hang of what I was doing but once I figured it out, it was a really interesting take on the theme.
Once I figured out how to play it was fun, a very good idea and nailed the theme. Congrats on the game!
Thank you very much :-) I really hope the figuring-out part was not too long. This was the thing we sadly really missed in apropriately doing because of the shortness of time we had.
That's alright, it's completely understandable, I think we all had to make tough compromises :) It wasn't too bad, don't worry. It's a great innovative idea :)
Its kinda hard but its nice.
Awesome game! It was really difficult at first, but once I got the hang of it, it was super interesting.
cool, thanks! :) I like what you write. :)
(Translated from Spanish)
Good game! Despite being difficult, I noticed I was improving in each round, it was getting easier to find me. I would consider reducing the collisions because sometimes you lose without touching the enemies. Other than that, an original, interesting game, with well-applied mechanics.
I would really appreciate it if you can try my game! <3
Cool thanks! :) It is supposed to be not too easy and getting easier with each try or round or life-loss. So im glad about what you write. And thank you for your suggestion. We will definitely look into it to fine-balance it as soon as the voting is over. (btw, your game is definitely on my Try-Out-List :)
Interesting game.
Really nice game but it was difficult, or maybe I'm just bad at it. But the concept is there and I think you did very well!
I would love to have you playing mine too, if you don't mind of course! ^_^
It a really difficult game! I could not find all the pages, most i could do was 1, but really interesting idea and nice going on the enemies models
Very difficult game ! Loved the overall concept ! Good job. Rated ! Do rate mine also
Interesting and difficult game!
A really nice game :D but I did a lot very quickly. I guess I need more practice.
I like the art and also the sound effect when you die :D
Good job!
thanks! ... hm, practice, maybe. But on our side, we need to address the difficulty, too, for which we hadn't enough time. And since i made the art: i like what you write about that. :)
Shout out for Phaser! Your game is really unique.
I really like the little mini-game at the beginning where you are looking for yourself. It's a really great concept, and fits into the theme of the game. I would like to see that highlighted better in game - although you do mention it in the game description.
The clover mechanic is very cool and very imaginative. Because it lasts for so short a time and starts automatically on collection I didn't feel I could use it strategically though, which feels like a missed opportunity.
One little question: am I supposed to go faster moving diagonally? If not I use this very simple code in my Phaser games to normalize movement speed:
let character_direction = new Phaser.Math.Vector2(0,0); if (input.left) { character_direction.x -= 1; } if (input.right) { character_direction.x += 1; } if (input.up) { character_direction.y -= 1; } if (input.down) { character_direction.y += 1; } character_direction.setLength(PLAYER_SPEED);Game is HARD. Haven't finished it (yet). Keep getting caught by some c'thonic plant creatures or ghost squids before I can get all the photos!
Alright, back to this strange liminal space and time to collect more photos!
Nice game.
Once you collect the clover you can use it repeatedly. It has a cooldown. You can use it again (Q or E) when the box around the clover icon in the upper right corner gets white again. (mental note: one more thing to better communicate in-game, rather then via hints in the description, we hear you!)
I appreciate the length of your feedback! Very cool and very helpful, thanks! pixel-fabian is the programmer, so it is his domain to answer your question. :) And please reload the game page rather than clicking restart for more randomized variety of monster sprites :-)
Well spotted, its not intentional that the diagonal movement is faster. Because i only used velocity to change the directions, i think x+y add up. Thanks a lot, i'll try out your solution. Still learning a lot about Phaser :)
Cool game. I kept losing my character though.
Thanks! Stand still, when it get's hectic or in the beginning: When being still nothing can collide with you.
hm thanks :)
it took a while to understand but it's unique. I liked the idea.
Cool, thank you! :-) I appreciate you for writing "unique" :)
Bizarre and very cool idea. I like the fact you have to guess who you are. Challenging, and I'm not sure I really understood what I had to do, but cool nevertheless.
Thank you for your feedback! :) It's supposed this way, that you have to orientate yourself first a bit. But i agree, that there should have been more hints regarding the goal in-game. There are hints, indirect and direct ones, in the game description, though. We could only work on two days, so we had a bit of a time problem to code and address everything we wanted to.
So understanding the game took me a long while as I see everyone else has😂
A nice narrative or explanation at the start would have been nice,
sometimes the game would start and right away I'd collide with someone before I even had the chance to play, so maybe randomizing places should account not spawning on top of the player.
The art is really nice and the idea is unique
good job!
Thank you for trying out our game! I appreciate your feedback much! Due to time constraints the narrative is on the games description page. There are survival hints/goals in there, too. When you don't move, you don't take any damage/don't collide. So this is your chance to start slow and figure out who you are. Even when you stand still during playing, you are immortal for the time being, so you can catch your breath when it's getting hectic. I agree, though, to make this more clear in-game. We definitely are going back to the game making it better in this regard after the jam ends.
liked the unique idea of it and the art was great as well, but i am embarrassed to admit it took me way to long to figure out what i had to actually do
Thank you! :) I appreciate you for your feedback and i want you to know, that it isn't supposed to be that disorienting. As i wrote in the answers further up, we would have loved to get more or better hints into the game to make it more accessible. At the same time, we already tried to tweak with the difficulty and it's harder then we thought, now that we get all of this valuable feedbacks from all who are playing, including you. So thanks again! :)
This was very fun to try out even though it took me quite some time to understand it ^^ It is a really great game and I will definitely play it again some time!
Original concept, but it wasn't entirely clear what I was expected to do at first.
The art style is pretty good!
Thanks a lot! :)
whoa this game was neat! took me a time or two to figure out what to do/where i was but i think that was part of the point. made me feel like i was playing an atari again, but with better controls. this was fun, good job!
haha, thank you, Endelle! Yes, it was part of the idea, orienting yourself first, rather then rushing on. :-) I appreciate what you say about the atari. I guess my start into computer life from way back unconciously made way into the game. ;)