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A jam submission

Secret of the Ancient TempleView game page

Explore the ancient temple to find the lost artifact!
Submitted by blackears (@blackears)
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Secret of the Ancient Temple's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#382.6672.667
Accessibility#402.5002.500
Originality#402.7782.778
Overall#452.5162.516
Controls#462.3892.389
Theme#472.6112.611
Graphics#492.5562.556
Audio#522.1112.111

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4

Wildcards Used
N/A

Game Description
Explore the ancient temple and find the idol at its center!

How does your game tie into the theme?
Takes place in an ancient temple.

Source
N/A

Discord Username
blackears

Participation Level (GWJ Only)
3

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Comments

Submitted(+1)

The temple itself is huge!  I'm really impressed by all the detailed shapes and unique rooms / corridors you put into the structure, which made exploring the temple feel really nice!

I initially thought I needed to find two keys to open the two starting doors, so I spent a lot of time wandering around outside looking for keys, haha!  A popup notification showing the player to press "X" at these doors would be nice, just so clueless players like me don't get hung up on them.

This is a really solid start to a 3D dungeon exploration game.  I enjoyed walking through the temple and reaching the end artifact!

Developer

Thanks. :)  I was thinking of giving the key doors a different texture, but ran out of time. 

I've been reading articles about blocking in scenes and thought I'd try making my own dungeon in the style of games like Zelda or Tomb Raider.

Submitted

I had fun exploring the temple with the super cute bear. This is a promising start and enjoyed what you have so far! Had some issues with getting the controls to work initially but once I got there it worked smoothly and no longer needed to control the camera.

Submitted

This was fun to explore! I liked the complexity of the dungeon and it made me want to go deeper into each area. The movement felt nice to me, I didn't have to manually change the camera and I liked going down the staircases and through the corridors :)

Submitted

The browser version did not run properly for me (no inputs did anything), but the download was okay.

Glad to see you are continuing development. The temple itself is much bigger than I was expecting. I think some textures and lighting will really bring it to life.

I was playing on keyboard so maybe this is why -- however I found the camera and some of the movement to be confusing. Like the character was sliding, and in a different direction to what I thought I was pushing.

I think it's a solid start, and well done on submitting. :)

Developer

Thanks for the comments.  I'm not sure why the keyboard controls were not working for you in the browser.  I'm able to use them on my machine so it might be something specific to your setup.

I'm still working on the character and camera controls, but am finding it to be a challenging problem.  Part of the problem is Godot's physics system which makes it difficult to snap to surfaces.  The features it has for snapping to surfaces have the unfortunate side effect of launching your character into outer space if you hit an object from the wrong angle, so you can't really use them.   I'm hoping to improve the system with further development.

(1 edit) (+1)

Good game  i really like that keep it up

Submitted(+1)

I think this has a lot of room for growth! It already has models, good camera work, and decent inputs. Good luck in the future!

Submitted

You seem to suffer from my issue - spending way too long in Blender making assets and level design!

So much here and I'd love to see you add more and finish it off

Developer(+1)

Yes, there's just so much to do that it's really easy to get bogged down in asset design.

Submitted(+1)

While it's currently quite basic, I think this is a really solid foundation for the project to grow from! Would be very interested to see where it goes from here!

Submitted

I liked how you used height changes to mix-up the layout a bit.  Platforming (the little "hups" are great) changed things up, but it wasn't too frustrating like 3rd person platforming can be.

The camera was a bit out as others have said, but it seemed to work better when I wasn't micro-managing it.  Indoor cameras are always a nightmare.

Developer

I've been finding controlling the camera to be pretty challenging, particularly in indoor situations.  You need to be close to the player, but not too close, track them when they move while moving the camera itself minimally, avoid getting stuck behind opaque objects, etc.  This is my third redesign or so for the camera.  I agree that it still is a bit wonky, but I'm also running thin on ideas for changes to make.

Submitted(+1)

I've only played it in a prototype/work-in-progress form, and judging it at that stage, the key systems in place seem to all work well! The character controller feels good, and there's nice bits of camera work, like when it swoops in to closely follow the character when you enter door ways. There's a bit of wild camera swinging if you're a bit rough with it, but I can only imagine that's the kind of stuff that gets ironed out later in development! Interactions all work, and as a whole, there's an experience that starts and end, it's great to get a sense of a vertical slice. It's very much in progress, so I find it hard to judge and give ratings across the criteria - I look forward to future development!

Submitted(+1)

I found that the controls were a bit off especially rotation wise. Besides the controls I thought it was neat idea to search the temple for keys to unlock doors great attempt!