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A jam submission

Crossblast DefenseView game page

Submitted by KThekat (@KtheKat2) — 8 minutes, 45 seconds before the deadline
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Crossblast Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#183.5263.526
Sound#262.8422.842
Gameplay#292.8952.895
Overall#292.9612.961
Theme#402.5792.579

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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https://twitter.com/KtheKat2/status/1462850119091593216

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Comments

Submitted(+1)

Awesome submission, although I would like to see some more feedback on the shots, and maybe make it less easy to fill the room with bullets, but that's just me

Submitted(+1)

Cool game with some nice aesthetics! I personally would think it'd be awesome to have ricocheted shots deal more damage. But that's just a simple suggestion, still pretty fun!

Developer

Thank you for playing, that's a great idea, I'll probably make something like that in a future update

Submitted(+1)

Fun game and really cool concept. I would suggest adding more speed to everything, starting from the player! Nice game overall :)

Submitted(+1)

very neon-y! perhaps i would like a way to turn off bloom, but that is just me, otehrwise great execution!

Submitted(+1)

Really cool visual style and main concept, but don't be scared to speed up the gameplay! I feel like this game would benefit greatly from like 3x speed multiplier to everything. Really nice submission overall

Submitted(+1)

Great gameplay, great sound, great concept great entry overall   

Submitted(+1)

I really like the visuals and presentation! Like others have said, maybe add some more effects to make the game feel more dramatic (screen shaking, enemies flashing when hit).

Submitted(+1)

Cool game ! A few minor points could be improved like the player movement or the overall punchiness, keep it up !

Submitted(+1)

Good job, the graphics are very goob and gameplay is nice, but may it's a litlle repetitive. 

Developer(+1)

Thank you for playing, yeah, i wanted to add more levels and mechanics but the time didn't let me, in a future update i'll add more things

Submitted(+1)

Nice game, the gameplay is a little shallow, maybe picking up the pace of everything's movement and music would help :) I liked how you could feel the shots weight on enemies.

Developer(+1)

Thank you for playing, i wanted to add a lot more mechanics and variety to the gameplay but the time didn't allow me, i'll add them in a future update

Submitted(+1)

the simplistic art is nice, the player feels too slow and the enemies could have less health. Everyone else's feedback is on point too.

But it's a nice game, good work!

Developer

Thank you for playing, , glad you liked the art, i'll balance and change the game in a future update

Submitted(+1)

the simplistic style is pleasing, but it emphasizes the lack of content; if the game focuses on a basic mechanic, you gotta decorate it with nice visual and sound effects, add variety to obstacles, and balance the pacing and difficulty. the core game is solid, just adding things like sounds, particle effects, screen shake, and different enemy health, sizes, and speeds would really help

Developer

Thank you for playing, yep, i wanted to add a lot more things but the time constraint didn't allow me, i'm planning to add them in a future update

Submitted(+1)

I really like the art style of the menu screens!

Developer

Thank you for playing, glad you liked them.

Submitted(+1)

You make anything right but missing some action and juicy effects. Also bullet maybe should more match game style

Developer

Thaks for playing, yeah i'll change them in a update

Submitted(+1)

Some pretty nice visuals, but would be nice if there were some death effects.

Developer

Thank you for playing, yeah i wanted to add a lot more things but i wasn't able to. In a future update i'll add more things.

Submitted(+1)

The game is really slow, but really pleasant to see with every effects, sadly the sprites are just neon Geometry Dash cubes

Developer

Thanks for playing, haha, i didn't think about geometry dash when making the sprites but yeah, maybe it was something unconsciously