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JentGent

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A member registered Sep 18, 2021 · View creator page →

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JentGent#5760

i let my brother play it and realized that it might not have been clear that there is no advantage to having bigger clones; the point of the mechanic is to keep a large number of small clones so the traps can't kill all of them at once!!

thank you! i'm not very good at making graphics, so i tried to focus more on fast-paced traps and effects ... might have made it a bit too difficult :p

thanks!! yeah, i am more of a musician than an visual artist

the simplistic style is pleasing, but it emphasizes the lack of content; if the game focuses on a basic mechanic, you gotta decorate it with nice visual and sound effects, add variety to obstacles, and balance the pacing and difficulty. the core game is solid, just adding things like sounds, particle effects, screen shake, and different enemy health, sizes, and speeds would really help

very nice!! it looks polished, maybe just missing some visual effects. this would be a cool mobile game

the game breaks a lot if you try to play the same level twice so don't do that
didn't have enough time to figure out what's wrong ;-;