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A jam submission

Magic MayhemView game page

A kind of dungeon crawler but also not...
Submitted by ENDOBLANCE — 9 hours, 5 minutes before the deadline
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Play Chaos

Magic Mayhem's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1213.7073.707
Game Design#1683.6553.655
Audio#1693.5173.517
Overall#2793.4143.414
Theme#4543.2933.293
Graphics#5043.3793.379
Innovation#5992.9312.931

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You play as a character thet shoots spells towards hordes of enemies. You need to manage your spells, your positioning and even the placement of your mouse! You'll learn fast but it'll always be chaotic.

Did you write all the code yourself and made all the assets from scratch?
Apart from browsing the internet for solutions to some of the problems I've run into, all the code and art is mine! The music though was made by my mom.

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Comments

Viewing comments 40 to 21 of 46 · Next page · Previous page · First page · Last page
Submitted

This was fun! The enemies had a bit too much health I think. The overall gameplay is really fun and the controls are responsive in a very satisfying way! The art is also really cool, and so is the menu. And your mom did a wonderful job on the music!! Well done!

Submitted

That green wand is so satisfying haha. Nice entry!

Submitted

This was really fun to play, I ran around a lot trying to find the last coin before entering boss room lol. Had a bug ( I think?) where the boss 'ate' me, and it looked like i was controlling the boss movement... but thats all i could do.

Developer

So... The boss is set to move towards the player. While the boss is eating you, the players position is set to be behind the boss. There might be some issues with that system that allows you to move around and the boss follows you while on top of you.

Anyway, thank's for taking the time to play!

Submitted

One of the best game that I've played in the jams. Simple yet very polished. There's some dip in the FPS but hell, I still really enjoy this game!

Submitted

Usually corners get cut left and right in game jams but you managed to have a really solid game at the end of it, the audio was nice, the screen transitions were slick, and I actually forgot I was playing it in browser (I did have fps slowdown with the green wand though lol). I'm not a big fan of top down shooter/bullet hells but I enjoyed this a lot!

Developer

If you would have seen my trello list for this game, you wouldn't talk so highly about cutting corners... But thankfully, you didn't so thank you for playing and thank you for taking the time to leave a response!

Submitted (1 edit)

Hey that was fun! I think green was my favorite one to use. I kinda cheesed a few of the enemies by shooting them before they were triggered. Maybe give the bullets a time to live or have the enemies attack when shot? Regardless fun game. 

Developer(+1)

That's actually a good idea!

I kinda was torn between, enemies flying in from ofscreen or being able to see them before they see you, I never thought about making them attack when attacked...

Submitted

Great game

Submitted

Dude love the game. I kinda struggled as I suck at games. But love the bullet hell concept and the dialogue system. Your game is so colourful and kawaii.

Submitted

funny game, it's easy to play, good concept, i like a payer Sprite it's cool.

Submitted

I really liked it! A lot of projectiles which make the game slow down a bit, but it adds to the chaos :). I liked that there are different kinds of wands that change up how you approach each room, but the green one seems a bit too strong. A very tough boss at the end is a really nice change of pace, as the same enemies over and over gets stale. 

What I also noticed is the difference in the character sprites and the area. The walls are very detailed with a high resolution, but the characters are pixel art. That difference makes the visuals have less cohesion. That being said, it all looks very nice and cute on it's own. Also, the music is a bop. Big props to your mom for that one!

Overall, very nice game! Well done!

Developer(+1)

All you said was noted, but I'd like to reply to the graphics issue!

I actually didn't notice that before you pointed it out. I had actually made sure that all the sprites are created in 16x16, even though the game scales them up to 48x48 to make the edges appear more clearer...

Now, I guess the issue is not the pixel size, but the fact that I've createt the wall and floorpieces, to look kinda realistic and I used gradients and more dynamic shading than on the player sprites.

This is definitely something I will have to improve in future games as I really didn't notice that! Thanks for pointing it out.

Submitted

Wow! you managed to do alot in the time given! This game was really good and fun to play! I had a lot of fun playing it. The music had a retro feel to it and the idea of the game was really good! nice job:)

Submitted

Wow! you managed to do alot in the time given! This game was really good and fun to play! I had a lot of fun playing it. The music had a retro feel to it and the idea of the game was really good! nice job:)

Submitted

Wow! you managed to do alot in the time given! This game was really good and fun to play! I had a lot of fun playing it. The idea of the game was really good! nice job:)

Submitted

had a blast playing this one! graphics are super cute, the game looks pretty polished and the particles effects are just charming. the gameplay is pretty simple, but enjoyable nonetheless. the green wand was definitely the highlight. showering the enemies with so many projectiles it made my frame rate drop was way better than any HP i couldve recovered, i avoided swapping that weapon at all costs lmao. it did get a bit stale after a while since theres barely any enemy variety and theres no mini map to give you a sense of direction, so i was pretty much just aimlessly roaming around. had a lot of fun still! amazing job! oh just one small little thing, i would personally decrease the cursor size a little bit since it did get in the way sometimes.

Developer

Thank you for playing and thanks a lot for taking the time to give that feedback! The cursor size and the minimap are two suggestions I got over and over and I will look into them.

Submitted

Cute graphics. The little bullet particles are a nice touch.

One thing i would reccomend is giving soem kind of upgrade rather than gun from chests, it doesn't really feel like a reward getting the same 4 spells.

Other than that nice audio (all be it a bit loud haha)

I died and gave up since im kinda bad. Would have been better if the path to the boss was linear and short having to kill the same 5 enemies over and over gets boring so either more enemy variation or a shorter path would help.

Thats all my feedback good game overall :D

Developer

I definitely see where you're comming from!

The spell system was kind of intentional, it's supposed to make the player weigh if it's more important to have a better spell or to have more hearts. To execute in a way you're suggesting, potions would probably just heal you and spells could be bought with coins...

The enemies I can see as well. Having only two enemies can get a little boring and I would have had the time to implement at least a third one so I guess I just got caught up there...

The boss initially shouldn't even have been a boss but I kinda f'ed up the actual boss and had to change some values.

Anyway, thank you for playing and thank you for the feedback!

Submitted

Great job on this fun little shmup. Framerate definitely started to chug when too much stuff was going on screen. I didn't really feel a solid sense of progression with the wands, but it could have just been me. I'd definitely be interested in seeing where you could take your idea. Be sure to thank your mom for the great music as well!

Developer

The framerate is a big preoblem. Gdevelop unfortunately doesn't allow for good performance enhancement so the only way I could've, and probably should've, doe that was by implementing a button to turn off particle emitters...

Submitted

Like the movement and the magic system (my favourite was green)

Had Fun  XD!!

Submitted

Solid game! I enjoyed the music and appreciated the idea of sacrificing weapons to regain health. I think my biggest qualm would be the performance. It seems like some wands would bring the framerate down super low

Submitted

I really like  shooting. Nice game.

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