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A jam submission

Dice DungeonView game page

A strategic dungeon crawler where you must clear rooms in an ever-growing dungeon
Submitted by Cheese Kittea, Ballzcentie — 11 hours, 20 minutes before the deadline
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Dice Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#53.9133.913
Overall#63.7643.764
Controls#73.6523.652
Graphics#74.2174.217
Originality#83.8703.870
Audio#113.7393.739
Accessibility#163.2613.261
Theme#243.6963.696

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3.2

Wildcards Used
Physician, heal thyself, Competitive Spirit and Now you see me, now you don't

Game Description
Welcome brave adventurer, thanks for answering my call! Dice dungeon is a strategic arcade-style dungeon crawler where you must clear rooms in an ever-growing dungeon.

Source
No

Discord Username
TeacupTabby, Ballzcentie

Participation Level (GWJ only)
Second

Participation Level across all Jams
This is our third game jam

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Comments

Submitted(+1)

Really nice idea but found the controls a little hard to work out from the UI. Could see myself playing more :)

Developer

thanks for the feedback

Submitted(+1)

Really cool game, feels like a mixture of dicey dungeons and rogue! The choice of art and music assets is really quite excellent and makes the game feel very polished. Game is missing a few minor things like an options menu, a highscore system (unless I missed it), maybe some metaprogression, and it could be quite the proper game. I recommend a look at games like dicey dungeons and circadian dice for inspiration in regards to dice based mechanics if you haven't already.

Developer(+1)

Thanks, we are planning to add high scores. We will also add an options menu as well, we have a few things planned.

Submitted (1 edit)

This was hard! Well done, I think the dungeon growing mechanic is a really unique take on the theme, I wish I could hear those brainstorms as a podcast episode or something :D

Gameplay wise, I sometimes had weird feedback where I couldn't move but the move still counted, dus reducing my dice count, which I found was rather hard on the player. I was stuck against a blue thing. All in all, I think it may have been a bug. My second and third time playing went much better, but it's really up to having some bad rolls in a row which screw you over.

There's lots of rooms to grow here! Adding equipment that provides modifiers to your dice, or player levels,  or having supporting actions that are only possible on low rolls, could provide an interesting twist and provide not only a playthrough but also the game itself of more longevity. Having a mechanic where killing an enemy improves your dice rolls for the next turn, for example...

I think the dice UI is nice, but could be improved further. In my opinion, the layout could be improved to make dragging more intuitive, such as placing the dice in a row under the actions, or above, or...., but having them in a different orientation in a different place could definitely be improved. Making it more obvious that the dice are actionable might be a nice touch as well, they're currently pretty flat. But that's super nitpicking xD. Having a horizontal placement also improves the extendibility of the number of dice you could place there.

Would love the play the post-jam version you guys are planning to work on!

Developer

First off, thanks for taking the time to give such a detailed comment.

I think the idea came to us as we had been watching a GDC talk about creativity in ideas by adding limitations and had been talking about how we could use dice and card draw mechanics in games. 

As for your bug, it could have been one of two things and to help us test for it. Was the blue thing just bobbing up and down and shooting things at you? I suspect either you were stuck on the creature itself or the blue fire projectile. You should be able to move away from either but wonder if you got weirdly stuck on a collider or something.

As for post-jam, we have plans for the game. We aim to add a player class system that has a card draw mechanic for special abilities for use within runs. We want people to be able to upgrade their classes and general stats to be able to feel progression. This might be through equipment or some other system. I have wanted to add pickups of some kind that allow you to re-roll or provide a one-time modifier but we are still planning these aspects. I do like the idea of having something that can only be done with low rolls to feel less bad when those double 1 appear.

Thanks for the feedback on the UI, I do plan to add some animation or identifier to the dice in the dice pool to make it obvious that they are your active dice. At this stage we don't see adding any more dice, however, will consider your suggestions on the layout.

Submitted(+2)

Dude, what a good game! Congratulations!
This is the best game I've played so far in this jam, you are good, mate

Developer

Thanks so much for the kind words.

Submitted(+2)

What an entry, nice job, congrats! :)

A polished, all-in-all fun and great experience.

I'm nitpicking here, but the one thing I really missed is the ability to zoom in and out a bit because sometimes I couldn't really tell how far away was my character from the enemies.

Anyways, good job! :]

Developer

Thanks. We are planning to continue on it after the jam and Will change the camera to centre on the player. We will consider if zooming is needed as well.

Submitted(+1)

This is really polished game, holy moly. I loved the charming pixel art, did you all do i t yourselves?


I really liked how intuitive the dice action UI was at the bottom left. Like, it was so easy to learn your game and start having fun. I absolutely love this game. Also, nice touch on showing the next die.

Developer(+1)

Thanks so much.

We used and extended an asset pack.  

I'm glad you liked the interface. I have a background in user experience and user interface design so wanted to make it nice and easy to understand.

Submitted(+1)

I would love to ask you a few things about UI design in Discord at some point. That's such a highly underrated skill. This game showed your expertise in UI, no questions asked. Any suggested resources for learning  UI to make it easy for players?

Developer

Sure thing, happy to help out and give suggestions and feedback on UI stuff.

As for resources around UX/UI design, I recommend looking at user experience design principles such as Neilsen's usability heuristics. This website has a good overview of the design principles. Interface design is tied to creating a good user experience, so knowledge of both is a good idea.

Submitted(+2)

Awesome job done here. Great Design and Pixel Art, also the Music and Sound-effects fits perfect together.

Developer

thank you very much

Submitted(+2)

Love this game, good sound/graphics and mainly a fun and unique concept

Developer

Glad you love it! We found this a very fun idea and found ourselves forgetting that we were meant to be bug testing or testing our code.

Submitted(+2)

Love it, what a well made game! The art and game mechanics are great.

Developer (1 edit)

Thank you. We were really happy with how it came together in the end.

Glad you love the mechanics.  Post your high score in our thread on our game page.

Submitted(+2)

And your game tho , i can't really give you a feedback cause it's already perfect but i can tell you that am still gonna play it even if i suck in this kind of games. nice guys

Developer

Thank you. Glad you liked it. 

We have seen people get better with the game over several tries! Post your high score on the high score thread on the game page.