Love the concept but just Brutal to play, Best to not make Jam games too difficult or player wont be able to experience the whole game.
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Opposite Attraction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art & Graphics | #3 | 3.778 | 3.778 |
Theme Relevance | #5 | 3.889 | 3.889 |
Overall | #9 | 3.333 | 3.333 |
Sound & Music | #10 | 3.222 | 3.222 |
Fun | #16 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Well, I'm a little late getting to everyone's games. So, what I have to say has already been said....
Collisions are not forgiving to the player at all.
I couldn't make it past level 3. I can't imagine there being 6 levels harder than that one.
However, the controls and movement felt very polished. The visual effects were great!! I just wish I could've played more levels. Really good job on the game!
Reiterating what others have said even though I hate to follow the crowd, but its hard. Collision aren't very forgiving to the player. After the 20th try on level 3 to get over that tower with the super tight spikes near it, i had to give it up. Visually it is a very good looking game and everything worked very well. Other than difficulty its and overall very well done, good job.
And I thought my Platformer Game was hard...
Well this game is really fun but like everyone else already said really hard. Check Points or an Easy Mode would have been nice. I like that all Levels are unlocked from the start since most people probbably won't play all of them. Overall it's pretty good though and the visuals look nice.
i really tried...
ok let's begin, first off your game is gorgeous! i can tell you put in tons of effort and polish into this game. seeing this i wanted to make sure i can get at least half way finish... i couldn't get past lvl 2. i tried 50 times, and at one point was near the end and then i died and had to redo it all over again. I'm not a platform gamer expert here, in fact im weak when it comes to playing a platformer, the difficulty curve is through the roof here lol, but trust me i kept at it, over and over again, i was motivated to pass that second level, because i wanted to at lest put in the effort seeing is how amazing the game is, and the little details you put in your game as well,
but i failed after 50 i gave up. overall great work! it's a polish game, but with a huge difficulty wall blocking it, from being an excellent game. like if you added a checkpoint midpoint for us platform noobs, definitely will help you out. great job. 4/5 stars
I really liked this! Something about it made it feel like an indie game I would have played in 2012 (but I mean it as a compliment.) There are a lot of little details that make it feel like you cared, and weren't just phoning it in-- like the trail behind the player, or how the spikes glow. I also really like the explanation of magnetism on the main menu screen, and how each stage had a unique bit of text both for when you completed it, and when you died. The little details like that make a game memorable and feel like it was worth playing. The physics were a little bit janky, though, especially when it came to the player being able to be rotated. Overall, very nice game, and it gets bonus points, because I thought it looked like the Domino's Pizza logo.
Great game, didn't finish. A few notes: The difficulty was a bit more difficult than I was willing to keep pressing "Try Again". And on that note, automatic respawn would have been great. To be fair I'm a little biased, as I don't really like games where the gameplay loop is to die and restart the whole level. Often. Optional checkpoints would be nice for people like me. The music, graphics, and level design were quite good though (better than anything I've done), so great job! This game is awesome.
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