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Contragage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #5 | 3.889 | 3.889 |
Sound & Music | #5 | 3.556 | 3.556 |
Fun | #6 | 3.444 | 3.444 |
Overall | #6 | 3.556 | 3.556 |
Art & Graphics | #12 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome game man, You definitely nailed the theme and its pretty fun. Also I think my hand eye co-ordination has improved playing this game.
Great game Marlin!! Hits the theme 100%. Very well done.
Thanks so much! And thanks for playing.
A good game. I loved the art and the music! It might have just been me, but when I played the web version, occasionally I had to click objects multiple times before the game let me drag them.
Oh no! If the pieces are overlapping the orange barrier, they can't be grabbed. Do you think that was the situation? Either way, glad you liked it. Thanks for playing!!
That might have been it.
fun game and cool idea but it does get a bit repetetive over time. I got to Level 10
Thanks for playing! It gets pretty intense after level 14. Glad you had fun. Thanks for playing!
Fun game! The presentation is pretty nice, and for a simple concept you fleshed it out a lot. At first, I was worried the 'powers' wouldn't be worth it since they take away your health, but you gain a lot more using them than you lose, so they feel very helpful. Also it is nice that your health is restored after each stage. It's also neat how each one is only attracted to its 'paired' opposite-- this is different from most other games in the jam, which makes it unique, and also gives it a specific type of fun frantic feel. However, the game is pretty repetitive-- I wish stages were more different from each other (for example-- having different layouts for the orange uncrossable border, or having special stage hazards like conveyor belts or bumpers.) I understand that might be a lot to ask for the time constraints of the jam, so it's not a big deal-- but I at least wish the game was harder so it felt less like a war of attrition. Overall, pretty fun and well polished for the timeframe! Good job!
Hey thanks for all the feedback!! You are correct about time constraints. I would've liked to add more special assists as well. My plan for this jam was to "simplify". So I had to say NO to alot of my ideas lol. Glad you had fun with it. Thanks for playing!
Very good game!
Thank you very much! I'll be playing your game within the next couple of days with ratings, comments and everything. I have to wait to play so I can record everything for my YT video. Thanks again!
the game was simple, yet addicting, and very challenging! the only bug i encounter was whenever i would press F for fullscreen, and after the level was finished,it would reset, its a small bug. just though i'd let you know, otherwise great job! i got to level 7
Ah, I see what you mean. Don't know how I didn't notice that in playtesting. I used a "toggle" for the boolean that controls the fullscreen. I assume that's where my mistake was. Anyways, thanks for playing! Appreciate the info!!!