Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Acras Project Demo v.32View game page

AGDG submission
Submitted by T4TGames — 19 hours, 46 minutes before the deadline
Add to collection

Play game

Acras Project Demo v.32's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Hope it helps. Tell  your friends.
Developer

Thanks a lot for the feedback! We are working on addressing pretty much all the issues you had with the game  as well as improving the animation/art.   Try again soon, and thanks! 

Cheers! Hope to see you next DD!

Submitted

Very fun concept, looking forward to more.

One bug I found, if you select Use Ability, click on an enemy, and move enough to lose ability to actually attack, you'll softlock.

Developer

Thanks a lot for finding this!  We'll fix this bug up by next demo.

Submitted

This reminds me of valkyria chronicles in some sense. Move one character at a time(turn-based) but the range of movment is free and not tile-based unlike many other games. The game runs very smooth and stable, didn't run in to any bug / crash.

The strongest point atm is characters/animations. sprite animation is in super high quality and I already like the characters without getting to know them in depth.
Noe is the best girl btw.

Developer

Thanks for playing buddy! 

Submitted

I really like where this could go. I will say I still have no idea how to do Zushi's QTE but overall I really like idea of this

Developer

Haha, yeah we are definitely working more in terms of that. Thanks for trying it out buddy!

Submitted

I gave up after 5 minutes spent trying to figure out the controls. The enemies don't actually attack me during their turn so it never ends. From the comments I assume you have to double click, I might give it another go later on.

That's a shame, it looks really nice everywhere but in the UX department. Also took me a while to find the ONE button that let me progress through dialogue. Clicking should also work at the very least.

Developer

Yeah, we are are definitely talking about ways to up our UX game. Thanks for trying.  Weird enemies didn't attack you though. You might have run into an unlucky wall bug that happens about 2/10 runs.  

Submitted

Definitely needs some UX improvements. At first I thought the in-game instructions were telling me to right click instead of double click. There should also be some indicator for when you don't have enough green bar to attack even though you're in range - grayed out could mean anything.

The game seems promising though. Hopefully there's lots of banter. I really like the battle system, but I wonder if WASD should be represented as up, down, left, right in the game. You don't really think in terms of letter names when moving with WASD, so the QTEs are kind of unintuitive.

Developer

Thanks for the feedback! QTE suggestion is awesome.

Submitted

Wow this is really neat looking forward to where it goes. It was unclear how the turn system worked but I figured it out.

Developer

Yeah! A lot of people were confused with the AP system, we have plans to make it more clear in future demos.

Looks cute but I have no idea whats going on. Are there attacks? Am I not supposed to fight the placeholder enemies in the first room? Is use ability supposed to end my turn or do I do it manually? I understand that a lof of graphics are missing, but please provide a text output in their place.

Developer

If use ability is grayed out you don't have enough AP to attack.   If you do have enough AP double click on the enemy after you click use ability on them. Sorry its not so clear on the game! You played before we really fleshed out the description. Thanks for trying it out though!