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babel

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A member registered Nov 08, 2016 · View creator page →

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I really like the feel of this game once I figured out the controls. Combat with the witch was little frustrating with the Witch though. Making the aiming mouse driven in someway or maybe have a button where she should has 'plant her feet' so that she can aim more precisely might alleviate that but that might not be the style of gaming you are aiming for. Can't wait to see what's next!


Edit: I see now that the controls were listen on the game page, my mistake!

I really like where this could go. I will say I still have no idea how to do Zushi's QTE but overall I really like idea of this

Fun game but definitely frustrating at first with so little information how to play.

Haha yeah, I didn't even try to make things balance, just wanted to get something up and running. The skeletons are just copies of the default enemy unit with a different sprite. Thanks for the feedback, the UI definitely needs some sprucing up.

Thanks for playing!

Ah good point. The selection indicator moves to the unit at the start of it's turn but I didn't state that and if you were to move the indicator you'd have no idea who's turn it was so that's obviously a problem. Thanks for the feedback.

Everything feels nice and polished, very well done. How did you like working with Godot?