This was great, also I found some new artists to gush over, thanks.
Recent community posts
-scattergun feels like it scatters a bit too much? for a charge weapon it feels unreliable, maybe I just suck but a lot of times it felt like it should have hit but it didn't
-please don't put bombs right next to a door
There is a lot in this. I have been watching your progress for a while good work. I feel like the game would benefit a lot from having more focused demos. Perhaps for next time, just make one room, and polish up the battle system. Once thats done, make that room into a dungeon. After that, stick a town in, make the dungeon a quest and so forth. It sprawls in a lot of directions currently and its hard to give feedback. Everything feels like it has potential, nothing feels like it's really "there".
In the web version the mouse frequently bugs out, but that is probably beyond your control. It's pretty solid otherwise, a few things I noticed are mostly audio problems. The gun could use a much more heavier sound, it feels pretty weak, and the enemies making some noise would be useful, as right now it's impossible to tell if there is something behind you.
need to fix:
- ai is way too fast, we start at roughly the same speed, but then it just flies away at straights, it's acceleration is way better than what engine 1/turbo 1 should allow
- a gear changing sound is a must
- tunnels made my ears feel like popping
- i can feel the car's weight and this is probably the first unity car game where i can say that
- cool concept
- keep it up senpai
Pretty good, digging the eerie atmosphere.
One little bug I found: athe first button puzzle if you hit a stuff too strong and it bounces back from the wall, it looks like it overgoes the location it should stop at, immediatly snaps to it after its over. There are also some weird texture flickering around that part on the brick wall.
The game is really boring in the first 1-1,5 minutes, i think you can change the starting values to that to make it better. Also the fucking gunspread, for the low of god, either take it down or make it a constat pattern.
Some signs that tell you more about controls would be nice (I really shouldn't have to check in the options to learn which button activates my subweapons). The screenshake is way overused however, it doesn't have the umph when it happens every time i hit an enemy.