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Love how all the weapons are utilized, makes them feel like actual tools for specific tasks. I would frequently swap them around mid combat, and I think overall ended up using all of them the same amount.

This is sadistic in a really funny way. The flower projectile is homing?? The whole floor is those biting flowers??? One ant is guaranteed to aggro behind you?? Larva hell?? Just great comedy all around.

I felt like I was going the wrong way basically all the time until I stumbled into a checkpoint, I like this sort of hostile level design, makes it feel much more organic despite all the levels being fairly linear.

The pugilist is a horrible enemy to fight, it completely overwhelms you if you are too defensive, there isn't really reliable way to remove his arms before you get stunlocked. Unless he rolls to jump back and do the flying kick he will take most of your health. There were tries where it would hit me once sending me to the floor and then kept bashing me until I died, despite starting the fight on full hp. I like the idea of an enemy who just eats up your stamina like this with attacks but this one just doesn't work. also man, it takes 4 hits to kill you, and it chains attacks into each other. I feel like if at least the damage wasn't so harsh this enemy would be pretty stellar.

I did manage to get to the moth lady, but after 1.5 hours and no direct checkpoint before her I didn't have the patience to figure her patterns out, sorry. Great boss room though.

All things considered I really wanna commend you for this game. after only seeing Sorceress from you for such a long time it's nice to know that you can pull off such a different feel for a game. I feel like all the shortcomings I could or did list would not be a problem in a longer project. They'd go away with some polish. Very solid foundation.

also square and michi did great work art big kisses to them xoxo