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  • The tongue should really follow head movements, not being able to swing it is weird and awkward. If you want to have it static like this, you need to speed it up so it makes sense why it doesn't happen.
  • Thrown object don't have an oomph, speed that up.
  • Puzzle difficulty is very abrupt, I don't mind this but the player never had to chain swings together and you instantly punish them for not being able to do so, either place a checkpoint before each challenge, or have one where they don't have to restart the whole thing if they screw up chaining things. Being able to swing your tongue around after you sent it out would also help a lot if someone misguides it.
  • Sticky things are unreliable but you probably noticed that too.

Solid game but I wouldn't abandon breakweapons for this.