Thanks a ton for playing! You nailed a lot of things that we wanna improve on right on the head. We will work on having some challenging content next time, as well as address all these concerns. It has been mostly demo stuff at this point as you can tell. I marked all of your concerns into my feedback book. Really appreciate your time!
Recent community posts
Lucky, thanks a ton for playing! I'll note all these concerns, and we will hit them all to make them better guaranteed! Thanks a lot for enjoying the demo. There was a lot of love put into that hip shake!
Hello, Just checked up on the game and the progress seems great. I didn't run into an obvious issues, but I got stuck in the same quest point as the other person who couldnt get past the slimes. I found some secret area's as well, and love the new cg art. Its coming together really well. More hints on the slime would be helpful. The text guy was repeating a quote about the tanuki harmonica scene.
I played up to the second mission! It might have been my mouse speed but it felt like whenever i moved my mouse a bit i flipped over a bit much for how much i moved my mouse. I felt really safe using my airplane as a land cruiser instead! Overall , no crashes(other than my plane) and no matter how much i tried to break the game in the time limit there were no errors. Thanks for showing your game!
Sorry about that! We did a quick update on the sprite that was causing that issue, if you redownload that should be fixed! We'll work on the second zushi skill a bit more and provide another update!
Taking place in a sophisticated world of a dystopian cat overrun future you are sent out on a massive genocide of cats who threaten one of the last known human settlements.
I love cats.I love this project. I thought the movement was awkward at first but I got used to it. Love that the boxer cat told me to go get an item, but I blew them up from behind instead.
Make it so the battle screen works with awsd+ mouse controls too.
Yeah, we are are definitely talking about ways to up our UX game. Thanks for trying. Weird enemies didn't attack you though. You might have run into an unlucky wall bug that happens about 2/10 runs.
I like the concept and art of this game. Feels solid, and loved the mario& luigi series it's based off of. kept breaking for me after the the second door opening cut scene so couldn't continue to solve puzzles. Witch also seems to be facing odd directions when I try to aim her fireball.
Very charming dialogue style which seems to be the focus of the demo. Looking through the debug room gives insight of the possibilities of the platform.
The double jump aspect takes getting used to with wall riding feeling a bit strange, but the gravity in game feels really good. Clare has got hops.
If use ability is grayed out you don't have enough AP to attack. If you do have enough AP double click on the enemy after you click use ability on them. Sorry its not so clear on the game! You played before we really fleshed out the description. Thanks for trying it out though!