Love the funky visuals, didn't exactly know what the controls were but I think that adds to the charm.
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Keep Calm & Breathe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #36 | 3.341 | 3.571 |
Story | #41 | 2.806 | 3.000 |
Theme | #80 | 2.940 | 3.143 |
Visuals | #95 | 2.806 | 3.000 |
Sound | #104 | 2.138 | 2.286 |
Fun | #135 | 1.871 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Gabfou,
Yinshi,
Shayin,
Solmir2000,
Meadjix
Comments
Control were WASD, and mouse/left click to move the arm, but as i said in a previous comment, we had some problem with arm physics.
The base goal was to have a container full of crate/stuff (A lot, to stress the player) that you could move/push/reorganize with your arm, in order to struggle accessing the oxygen. But it seems like we didn't quite make it to our goal :D
Hope you enjoyed anyway, and thanks for the input. :)
It's a cool concept, but I just pressed 'W' continuously and appeared to make it to the end (of the poor blokes life).
I tapped up mindlessly for 3 or 4 minutes and "survived" to the freight graveyard, where we then stared at a bubble, what I assume to be the last breath of the guy whose life was being lost, for around the same amount of time until I got bored and quit.
It makes you question the worth of trying to make it to the end, knowing you'll die anyway. Likewise, I question why it took a team of five to pull this off. I'd call it more of an experience than a game, due to the end result being the same no matter what you do as a player, and how simple it is to beat it (I mean, I could do it with my eyes closed, first try.) More challenging than a walking simulator, but not by much, and about the same level of reward.
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