Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

meadjix

43
Posts
15
Followers
1
Following
A member registered Oct 01, 2017 · View creator page →

Creator of

Recent community posts

Thanks a lot! Our first inspiration was https://shapez.io/ then a bit of factorio came in. Then, with the timed constraints and the random inputs, it gives very dynamic and challenging gameplay :) 

Very nice backstory! I think the gameplay could have been a bit more challenging :)

I love the gameplay! it's definitely very challenging :) My pb is 30

Nice work, though I didn't really understand how the shooting mechanic worked.

Really good game! I love all the visual effects you put together, it looks really good :) 

Nice! I'd have loved that the background music looped though :)

Very nice puzzle game! I really love the idea to move on the surface of a cube and the execution is good :) 

Nice game! the art is lovely and the voice over is really good :)

Nice game! I really like the concept of a timed idle game, except a few display bug here and there it was fun :)


Really polished game! the UI feels pleasant and is really well made, as well as all the small animations :) 
Very good job!

Very good game! The mood is amazing and everything fits nicely together. 
If I'd say one thing, it's about the difficulty curve that could be adjusted: I feel like the game becomes really easy at the end

Very good game! I love the mechanics and the possibilities. It's a bit hard to know what to do at first though.

Nice game, I love the idea and the execution is good! (though I had a few triangulation artifacts :) )

Very good concept! One question though: if it's light color mixing (additive mixing) shouldn't red+green+blue give white instead of grey?

I love the gameplay! I also encountered a few physics glitches but it's not that much of an issue because you can restart.

In my opinion, the game was a bit too simple when you get the hang of it.

Nice gameplay and the pixel art is amazing! I'd have loved a small SFX when merging slimes :) 

Very interesting idea!

Very fun concept and the gameplay execution is perfect!

Very good game! I love the mood and the music fits perfectly your theme. It was a bit hard to understand what to do at first, maybe a small tutorial would have been good to explain different machines.

Really good idea! I didn't really understand what I was doing, but it's probably that the gameplay is too intellectual for me x)

I love the graphics btw!

Nice game! maybe a bit too simple because of the health pack spawning very frequently.

Very well done, the gameplay is original and polished, SFX are on point and visuals are great!
Amazing job :) 

The gameplay feels nice a bit like a rhythm game and I love the visual effects!

I had a small issue with sound though, it was only playing on one side of my headphone :/

Nice leaderboard :) 

Interesting concept, it took me a few tries to understand how to play correctly but it gets pretty fun after that :)

Love the gameplay! Though maybe a few invulnerability frames would have been nice after taking a hit.

Very good execution! It feels polished and the gameplay is fun to play :) good job!

Nice game! The 'R' key to restart was a good addition :) 

Very interesting concept :) that was fun, good job!

Nice game! I love the on level design, very polished and interesting :)

Very good game! I love how the mechanics are polished, really good work :)

(1 edit)

That happened to our game too, we got around by disabling the compression in the project settings, see https://forum.unity.com/threads/webgl-stuck-at-90-loading.532707/

Nice game, I really like the controls and it would have been perfect if the click release worked outside of the game area (I suppose it's a framework limitation)

It's pretty fun :) good job!

I think the mouse sensitivity could have been a bit lower though.

Nice addictive game :) I like the mechanics, really good entry!

Really funny game, good work :D 

Nice game :)

I think the jump mechanic could feel more responsive with a "jump detection", the way it works is pretty simple: when you're mid-air, check if the jump key is pressed and if within 5-10 frames after we hit the ground, then jump again. It works well as players often press jump a bit before landing in this kind of game.

Yeah it's seems that a bug slipped inside the physic and turn it frame dependent.

Oups, sorry i marked the build as linux but it was for OSX (Fixed).

We're building & uploading for other platforms.